25 lines
722 B
C#
25 lines
722 B
C#
using Content.Shared.FixedPoint;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Emp;
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/// <summary>
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/// An entity with this component resists or is fully immune to EMPs.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedEmpSystem))]
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public sealed partial class EmpResistanceComponent : Component
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{
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/// <summary>
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/// The strength of the EMP gets multiplied by this value.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float StrengthMultiplier = 1f;
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/// <summary>
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/// The duration of the EMP gets multiplied by this value.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float DurationMultiplier = 1f;
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}
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