339 lines
12 KiB
C#
339 lines
12 KiB
C#
using System.Linq;
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using System.Numerics;
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using Content.Shared.CCVar;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Decals;
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using Content.Shared.Tiles;
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using Robust.Shared.Configuration;
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using Robust.Shared.GameStates;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Shared.Maps;
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/// <summary>
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/// Handles server-side tile manipulation like prying/deconstructing tiles.
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/// </summary>
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public sealed class TileSystem : EntitySystem
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{
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
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[Dependency] private readonly SharedDecalSystem _decal = default!;
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[Dependency] private readonly SharedMapSystem _maps = default!;
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[Dependency] private readonly TurfSystem _turf = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public const int ChunkSize = 16;
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private int _tileStackLimit;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<GridInitializeEvent>(OnGridStartup);
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SubscribeLocalEvent<TileHistoryComponent, ComponentGetState>(OnGetState);
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SubscribeLocalEvent<TileHistoryComponent, ComponentHandleState>(OnHandleState);
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SubscribeLocalEvent<TileHistoryComponent, FloorTileAttemptEvent>(OnFloorTileAttempt);
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_cfg.OnValueChanged(CCVars.TileStackLimit, t => _tileStackLimit = t, true);
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}
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private void OnHandleState(EntityUid uid, TileHistoryComponent component, ref ComponentHandleState args)
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{
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if (args.Current is not TileHistoryState state && args.Current is not TileHistoryDeltaState)
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return;
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if (args.Current is TileHistoryState fullState)
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{
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component.ChunkHistory.Clear();
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foreach (var (key, value) in fullState.ChunkHistory)
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{
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component.ChunkHistory[key] = new TileHistoryChunk(value);
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}
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return;
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}
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if (args.Current is TileHistoryDeltaState deltaState)
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{
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deltaState.ApplyToComponent(component);
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}
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}
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private void OnGetState(EntityUid uid, TileHistoryComponent component, ref ComponentGetState args)
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{
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if (args.FromTick <= component.CreationTick || args.FromTick <= component.ForceTick)
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{
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var fullHistory = new Dictionary<Vector2i, TileHistoryChunk>(component.ChunkHistory.Count);
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foreach (var (key, value) in component.ChunkHistory)
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{
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fullHistory[key] = new TileHistoryChunk(value);
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}
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args.State = new TileHistoryState(fullHistory);
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return;
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}
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var data = new Dictionary<Vector2i, TileHistoryChunk>();
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foreach (var (index, chunk) in component.ChunkHistory)
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{
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if (chunk.LastModified >= args.FromTick)
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data[index] = new TileHistoryChunk(chunk);
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}
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args.State = new TileHistoryDeltaState(data, new(component.ChunkHistory.Keys));
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}
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/// <summary>
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/// On grid startup, ensure that we have Tile History.
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/// </summary>
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private void OnGridStartup(GridInitializeEvent ev)
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{
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if (HasComp<MapComponent>(ev.EntityUid))
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return;
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EnsureComp<TileHistoryComponent>(ev.EntityUid);
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}
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile)
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{
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return PickVariant(tile, _robustRandom.GetRandom());
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}
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile, int seed)
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{
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var rand = new System.Random(seed);
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return PickVariant(tile, rand);
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}
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/// <summary>
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/// Returns a weighted pick of a tile variant.
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/// </summary>
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public byte PickVariant(ContentTileDefinition tile, System.Random random)
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{
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var variants = tile.PlacementVariants;
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var sum = variants.Sum();
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var accumulated = 0f;
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var rand = random.NextFloat() * sum;
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for (byte i = 0; i < variants.Length; ++i)
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{
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accumulated += variants[i];
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if (accumulated >= rand)
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return i;
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}
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// Shouldn't happen
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throw new InvalidOperationException($"Invalid weighted variantize tile pick for {tile.ID}!");
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}
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/// <summary>
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/// Returns a tile with a weighted random variant.
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/// </summary>
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public Tile GetVariantTile(ContentTileDefinition tile, System.Random random)
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{
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return new Tile(tile.TileId, variant: PickVariant(tile, random));
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}
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/// <summary>
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/// Returns a tile with a weighted random variant.
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/// </summary>
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public Tile GetVariantTile(ContentTileDefinition tile, int seed)
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{
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var rand = new System.Random(seed);
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return new Tile(tile.TileId, variant: PickVariant(tile, rand));
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}
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public bool PryTile(Vector2i indices, EntityUid gridId)
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{
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var grid = Comp<MapGridComponent>(gridId);
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var tileRef = _maps.GetTileRef(gridId, grid, indices);
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return PryTile(tileRef);
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}
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public bool PryTile(TileRef tileRef)
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{
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return PryTile(tileRef, false);
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}
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public bool PryTile(TileRef tileRef, bool pryPlating)
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{
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var tile = tileRef.Tile;
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if (tile.IsEmpty)
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return false;
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tile.TypeId];
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if (!tileDef.CanCrowbar)
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return false;
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return DeconstructTile(tileRef);
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}
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public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile)
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{
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if (!TryComp<MapGridComponent>(tileref.GridUid, out var grid))
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return false;
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return ReplaceTile(tileref, replacementTile, tileref.GridUid, grid);
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}
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public bool ReplaceTile(TileRef tileref, ContentTileDefinition replacementTile, EntityUid grid, MapGridComponent? component = null, byte? variant = null)
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{
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DebugTools.Assert(tileref.GridUid == grid);
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if (!Resolve(grid, ref component))
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return false;
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var key = tileref.GridIndices;
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var currentTileDef = (ContentTileDefinition) _tileDefinitionManager[tileref.Tile.TypeId];
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// If the tile we're placing has a baseTurf that matches the tile we're replacing, we don't need to create a history
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// unless the tile already has a history.
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var history = EnsureComp<TileHistoryComponent>(grid);
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var chunkIndices = SharedMapSystem.GetChunkIndices(key, ChunkSize);
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history.ChunkHistory.TryGetValue(chunkIndices, out var chunk);
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var historyExists = chunk != null && chunk.History.ContainsKey(key);
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if (replacementTile.BaseTurf != currentTileDef.ID || historyExists)
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{
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if (chunk == null)
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{
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chunk = new TileHistoryChunk();
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history.ChunkHistory[chunkIndices] = chunk;
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}
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chunk.LastModified = _timing.CurTick;
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Dirty(grid, history);
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//Create stack if needed
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if (!chunk.History.TryGetValue(key, out var stack))
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{
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stack = new List<ProtoId<ContentTileDefinition>>();
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chunk.History[key] = stack;
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}
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//Prevent the doomstack
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if (stack.Count >= _tileStackLimit && _tileStackLimit != 0)
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return false;
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//Push current tile to the stack, if not empty
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if (!tileref.Tile.IsEmpty)
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{
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stack.Add(currentTileDef.ID);
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}
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}
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variant ??= PickVariant(replacementTile);
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var decals = _decal.GetDecalsInRange(tileref.GridUid, _turf.GetTileCenter(tileref).Position, 0.5f);
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foreach (var (id, _) in decals)
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{
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_decal.RemoveDecal(tileref.GridUid, id);
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}
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_maps.SetTile(grid, component, tileref.GridIndices, new Tile(replacementTile.TileId, 0, variant.Value));
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return true;
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}
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public bool DeconstructTile(TileRef tileRef, bool spawnItem = true)
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{
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if (tileRef.Tile.IsEmpty)
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return false;
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var tileDef = (ContentTileDefinition)_tileDefinitionManager[tileRef.Tile.TypeId];
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//Can't deconstruct anything that doesn't have a base turf.
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if (tileDef.BaseTurf == null)
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return false;
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var gridUid = tileRef.GridUid;
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var mapGrid = Comp<MapGridComponent>(gridUid);
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const float margin = 0.1f;
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var bounds = mapGrid.TileSize - margin * 2;
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var indices = tileRef.GridIndices;
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var coordinates = _maps.GridTileToLocal(gridUid, mapGrid, indices)
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.Offset(new Vector2(
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(_robustRandom.NextFloat() - 0.5f) * bounds,
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(_robustRandom.NextFloat() - 0.5f) * bounds));
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var historyComp = EnsureComp<TileHistoryComponent>(gridUid);
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ProtoId<ContentTileDefinition> previousTileId;
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var chunkIndices = SharedMapSystem.GetChunkIndices(indices, ChunkSize);
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//Pop from stack if we have history
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if (historyComp.ChunkHistory.TryGetValue(chunkIndices, out var chunk) &&
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chunk.History.TryGetValue(indices, out var stack) && stack.Count > 0)
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{
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chunk.LastModified = _timing.CurTick;
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Dirty(gridUid, historyComp);
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previousTileId = stack.Last();
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stack.RemoveAt(stack.Count - 1);
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//Clean up empty stacks to avoid memory buildup
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if (stack.Count == 0)
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{
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chunk.History.Remove(indices);
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}
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// Clean up empty chunks
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if (chunk.History.Count == 0)
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{
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historyComp.ChunkHistory.Remove(chunkIndices);
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}
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}
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else
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{
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//No stack? Assume BaseTurf was the layer below
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previousTileId = tileDef.BaseTurf.Value;
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}
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if (spawnItem)
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{
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//Actually spawn the relevant tile item at the right position and give it some random offset.
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var tileItem = Spawn(tileDef.ItemDropPrototypeName, coordinates);
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Transform(tileItem).LocalRotation = _robustRandom.NextDouble() * Math.Tau;
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}
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//Destroy any decals on the tile
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var decals = _decal.GetDecalsInRange(gridUid, coordinates.SnapToGrid(EntityManager, _mapManager).Position, 0.5f);
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foreach (var (id, _) in decals)
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{
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_decal.RemoveDecal(tileRef.GridUid, id);
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}
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//Replace tile with the one it was placed on
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var previousDef = (ContentTileDefinition)_tileDefinitionManager[previousTileId];
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_maps.SetTile(gridUid, mapGrid, indices, new Tile(previousDef.TileId));
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return true;
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}
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private void OnFloorTileAttempt(Entity<TileHistoryComponent> ent, ref FloorTileAttemptEvent args)
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{
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if (_tileStackLimit == 0)
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return;
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var chunkIndices = SharedMapSystem.GetChunkIndices(args.GridIndices, ChunkSize);
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if (!ent.Comp.ChunkHistory.TryGetValue(chunkIndices, out var chunk) ||
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!chunk.History.TryGetValue(args.GridIndices, out var stack))
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return;
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args.Cancelled = stack.Count >= _tileStackLimit; // greater or equals because the attempt itself counts as a tile we're trying to place
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}
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}
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