Delta-v/Content.Shared/Movement/Components/JetpackComponent.cs

44 lines
1.5 KiB
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Movement.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class JetpackComponent : Component
{
[DataField, AutoNetworkedField]
public EntityUid? JetpackUser;
[ViewVariables(VVAccess.ReadWrite), DataField("moleUsage")]
public float MoleUsage = 0.012f;
[DataField] public EntProtoId ToggleAction = "ActionToggleJetpack";
[DataField, AutoNetworkedField] public EntityUid? ToggleActionEntity;
[ViewVariables(VVAccess.ReadWrite), DataField("acceleration")]
public float Acceleration = 1f;
[ViewVariables(VVAccess.ReadWrite), DataField("friction")]
public float Friction = 0.25f; // same as off-grid friction
[ViewVariables(VVAccess.ReadWrite), DataField("weightlessModifier")]
public float WeightlessModifier = 1.2f;
// DeltaV Start - Jetpacks automatically toggle on.
/// <summary>
/// When toggling the jetpack, this will turn true/false.
/// Upon leaving a grid, this will determine if the jetpack activates.
/// </summary>
[DataField, AutoNetworkedField]
public bool AutomaticMode;
/// <summary>
/// The user whose jetpack is waiting to activate.
/// </summary>
[DataField, AutoNetworkedField]
public EntityUid? AutomaticUser;
// DeltaV End - Jetpacks automatically toggle on.
}