33 lines
1.2 KiB
C#
33 lines
1.2 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Power.Components;
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/// <summary>
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/// Self-recharging battery.
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/// To be used in combination with <see cref="BatteryComponent"/>.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class BatterySelfRechargerComponent : Component
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{
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/// <summary>
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/// At what rate does the entity automatically recharge? In watts.
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/// </summary>
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[DataField, AutoNetworkedField, ViewVariables]
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public float AutoRechargeRate;
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/// <summary>
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/// How long should the entity stop automatically recharging if a charge is used?
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/// </summary>
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[DataField, AutoNetworkedField]
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public TimeSpan AutoRechargePauseTime = TimeSpan.Zero;
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/// <summary>
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/// Do not auto recharge if this timestamp has yet to happen, set for the auto recharge pause system.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
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[AutoNetworkedField, AutoPausedField, ViewVariables]
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public TimeSpan? NextAutoRecharge = TimeSpan.FromSeconds(0);
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}
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