12 lines
486 B
C#
12 lines
486 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared.Traits.Assorted;
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/// <summary>
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/// Component to mark items that restore normal movement speed when held in-hand for entities with the impaired mobility trait.
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/// The speed is automatically calculated to nullify the entity's speed penalty.
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/// Should be used on items that act as mobility aids, such as canes.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class MobilityAidComponent : Component;
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