Delta-v/Content.Shared/Traits/Assorted/UnrevivableComponent.cs

29 lines
914 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared.Traits.Assorted;
/// <summary>
/// This is used for the unrevivable trait as well as generally preventing revival.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class UnrevivableComponent : Component
{
/// <summary>
/// A field to define if we should display the "Genetic incompatibility" warning on health analysers
/// </summary>
[DataField, AutoNetworkedField]
public bool Analyzable = true;
/// <summary>
/// Can this player be cloned using a cloning pod?
/// </summary>
[DataField, AutoNetworkedField]
public bool Cloneable = true; // DeltaV
/// <summary>
/// The loc string used to provide a reason for being unrevivable
/// </summary>
[DataField, AutoNetworkedField]
public LocId ReasonMessage = "defibrillator-unrevivable";
}