Delta-v/Content.Shared/Weapons/Melee/Events
Scribbles0 4f9889894b Melee Executions (#30104)
* melee executions

* fix damage bug

* cleanup

* address reviews hopefully

* resistance bypass mechanic

* component changes

* self executions (not finished yet)

* self execs part two

* ok i fixed things (still not finished)

* finish everything

* review stuff

* nuke if (kind = special)

* more review stuffs

* Make suicide system much less hardcoded and make much more use of events

* Fix a dumb bug I introduced

* self execution popups

* Integration tests

* Why did they even take 0.5 blunt damage?

* More consistent integration tests

* Destructive equals true

* Allow it to dirty-dispose

* IS THIS WHAT YOU WANT?

* FRESH AND CLEAN

* modifier to multiplier

* don't jinx the integration tests

* no file-scoped namespace

* Move the rest of execution to shared, create SuicideGhostEvent

* handled

* Get rid of unused code and add a comment

* ghost before suicide

* stop cat suicides

* popup fix + small suicide change

* make it a bit better

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Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
2024-08-11 14:52:53 +01:00
..
AttackEvent.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
AttemptMeleeEvent.cs Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-08-09 17:52:21 +01:00
DisarmAttackEvent.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
HeavyAttackEvent.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
LightAttackEvent.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
MeleeAttackEvent.cs uncloak ninja after attacking (#20892) 2023-10-14 22:02:29 +02:00
MeleeHitEvent.cs Melee Executions (#30104) 2024-08-11 14:52:53 +01:00
MeleeLungeEvent.cs Change wide swing sprites to be that of the weapon used (#21050) 2023-10-20 15:30:19 +02:00
StopAttackEvent.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00