Delta-v/Content.Shared/Weapons/Ranged/Components
mq a4e9f24572 Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-04-04 16:57:22 +02:00
..
ActionGunComponent.cs make dragons breathe fire (#26746) 2024-05-18 13:31:40 +02:00
AmmoComponent.cs Automatically add trash tag to spent bullet casings (#40829) 2025-12-29 11:39:22 -06:00
AmmoProviderComponent.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-08-05 16:49:19 +02:00
AutoShootGunComponent.cs Ports Salv Cannon requiring power from Frontier (#2227) 2024-11-18 16:53:07 +00:00
BallisticAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
BallisticAmmoSelfRefillerComponent.cs Adds BallisticAmmoSelfRefillerComponent (#38537) 2026-04-04 16:57:18 +02:00
BasicEntityAmmoProviderComponent.cs Gun + PKA fixes (#16244) 2023-05-08 22:37:40 +10:00
BatteryAmmoProviderComponent.cs Unify BatteryComponent and PredictedBatteryComponent (#41867) 2026-01-26 19:25:32 +01:00
BatteryWeaponFireModesComponent.cs Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029) 2025-12-29 11:39:33 -06:00
ChamberMagazineAmmoProviderComponent.cs Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966) 2026-04-04 16:57:22 +02:00
ClothingSlotAmmoProviderComponent.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-08-05 16:49:19 +02:00
ContainerAmmoProviderComponent.cs Add access to gun components (#30688) 2024-08-09 19:17:26 +01:00
FlyBySoundComponent.cs Gun auto state handlers (#15186) 2023-04-13 18:08:56 -07:00
GrapplingGunComponent.cs Grappling gun's ReelRate can be changed (#30493) 2024-08-09 18:14:53 +01:00
GunComponent.cs Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966) 2026-04-04 16:57:22 +02:00
GunRequiresWieldComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
GunSpreadModifierComponent.cs Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966) 2026-04-04 16:57:22 +02:00
GunWieldBonusComponent.cs Add conditional camera offset based on cursor - Hristov Rework, Part 1 (#31626) 2025-01-28 05:02:03 +00:00
MagazineAmmoProviderComponent.cs Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966) 2026-04-04 16:57:22 +02:00
RechargeBasicEntityAmmoComponent.cs Hivelord mob (#31322) 2024-09-14 14:23:33 +01:00
RechargeCycleAmmoComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ReflectiveComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RevolverAmmoProviderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SharedAmmoCounterComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SolutionAmmoProviderComponent.cs Implement some field-level deltas (#28242) 2024-12-21 10:25:48 +00:00
SpeedLoaderComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
TargetedProjectileComponent.cs Turrets and grenades can hit prone people [port] (#2910) 2025-02-06 19:57:11 +00:00
UseDelayOnShootComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00