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ActionGunComponent.cs
make dragons breathe fire ( #26746 )
2024-05-18 13:31:40 +02:00
AmmoComponent.cs
Automatically add trash tag to spent bullet casings ( #40829 )
2025-12-29 11:39:22 -06:00
AmmoProviderComponent.cs
Spray nozzle can suck puddles into tank directly! ( #30600 )
2025-08-05 16:49:19 +02:00
AutoShootGunComponent.cs
Ports Salv Cannon requiring power from Frontier ( #2227 )
2024-11-18 16:53:07 +00:00
BallisticAmmoProviderComponent.cs
Implement some field-level deltas ( #28242 )
2024-12-21 10:25:48 +00:00
BallisticAmmoSelfRefillerComponent.cs
Adds BallisticAmmoSelfRefillerComponent ( #38537 )
2026-04-04 16:57:18 +02:00
BasicEntityAmmoProviderComponent.cs
Gun + PKA fixes ( #16244 )
2023-05-08 22:37:40 +10:00
BatteryAmmoProviderComponent.cs
Unify BatteryComponent and PredictedBatteryComponent ( #41867 )
2026-01-26 19:25:32 +01:00
BatteryWeaponFireModesComponent.cs
Allow pacifists to use disabling modes of energy magnum and energy shotgun ( #41029 )
2025-12-29 11:39:33 -06:00
ChamberMagazineAmmoProviderComponent.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
ClothingSlotAmmoProviderComponent.cs
Spray nozzle can suck puddles into tank directly! ( #30600 )
2025-08-05 16:49:19 +02:00
ContainerAmmoProviderComponent.cs
Add access to gun components ( #30688 )
2024-08-09 19:17:26 +01:00
FlyBySoundComponent.cs
Gun auto state handlers ( #15186 )
2023-04-13 18:08:56 -07:00
GrapplingGunComponent.cs
Grappling gun's ReelRate can be changed ( #30493 )
2024-08-09 18:14:53 +01:00
GunComponent.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
GunRequiresWieldComponent.cs
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 05:02:03 +00:00
GunSpreadModifierComponent.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
GunWieldBonusComponent.cs
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 05:02:03 +00:00
MagazineAmmoProviderComponent.cs
Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` ( #41966 )
2026-04-04 16:57:22 +02:00
RechargeBasicEntityAmmoComponent.cs
Hivelord mob ( #31322 )
2024-09-14 14:23:33 +01:00
RechargeCycleAmmoComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
ReflectiveComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RevolverAmmoProviderComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SharedAmmoCounterComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SolutionAmmoProviderComponent.cs
Implement some field-level deltas ( #28242 )
2024-12-21 10:25:48 +00:00
SpeedLoaderComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
TargetedProjectileComponent.cs
Turrets and grenades can hit prone people [port] ( #2910 )
2025-02-06 19:57:11 +00:00
UseDelayOnShootComponent.cs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00