33 lines
1000 B
C#
33 lines
1000 B
C#
using Content.Shared.Roles.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Xenoborgs.Components;
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/// <summary>
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/// Defines what is a xenoborg for the intentions of the xenoborg rule. if all xenoborg cores are destroyed. all xenoborgs will self-destruct.
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///
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/// It's also used by the mothership core
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/// </summary>
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[RegisterComponent]
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public sealed partial class XenoborgComponent : Component
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{
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/// <summary>
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/// The mindrole associated with the xenoborg
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/// </summary>
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[DataField]
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public EntProtoId<MindRoleComponent> MindRole = "MindRoleXenoborg";
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/// <summary>
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/// The text that is sent when you become a xenoborg
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/// </summary>
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[DataField]
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public LocId BriefingText = "xenoborgs-welcome";
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/// <summary>
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/// Briefing sound when you become a xenoborg
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/// </summary>
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[DataField]
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public SoundSpecifier BriefingSound = new SoundPathSpecifier("/Audio/Ambience/Antag/xenoborg_start.ogg");
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}
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