Delta-v/Content.Shared/_DV/EntityEffects/Effects/Addiction/AddictingEntityEffectSystem.cs

36 lines
1.4 KiB
C#

using Content.Shared._DV.Addictions;
using Content.Shared.EntityEffects;
using Content.Shared.StatusEffect;
using Robust.Shared.Prototypes;
namespace Content.Shared._DV.EntityEffects.Effects.Addiction;
// TODO: When Addiction is moved to new Status, make this use StatusEffectsContainerComponent.
/// <summary>
/// Applies the addition status effect for an amount of time based on how much of the addicting reagent is in the system.
/// </summary>
/// <inheritdoc cref="EntityEffectSystem{T, TEffect}"/>
public sealed partial class AddictingEntityEffectSystem : EntityEffectSystem<StatusEffectsComponent, Addicting>
{
[Dependency] private readonly SharedAddictionSystem _addiction = default!;
protected override void Effect(Entity<StatusEffectsComponent> entity, ref EntityEffectEvent<Addicting> args)
{
var addictionTime = args.Effect.Time * args.Scale;
_addiction.TryApplyAddiction(entity, addictionTime);
}
}
/// <inheritdoc cref="EntityEffect"/>
public sealed partial class Addicting : EntityEffectBase<Addicting>
{
/// <summary>
/// How long should the pain be per 1u of the reagent.
/// </summary>
[DataField]
public float Time = 5f;
public override string? EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("reagent-effect-guidebook-addicted", ("chance", Probability));
}