20 lines
493 B
C#
20 lines
493 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Light;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class BreakLightsOnSpawnComponent : Component
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{
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/// <summary>
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/// The radius in which lights will be broken.
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/// </summary>
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[DataField]
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public float Radius = 10f;
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/// <summary>
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/// If true, lights will only be broken if the entity has line of sight to them.
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/// </summary>
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[DataField]
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public bool LineOfSight = false;
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}
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