Delta-v/Content.Shared/_DV/Mail/MailTeleporterComponent.cs

146 lines
4.6 KiB
C#

using Content.Shared.Radio;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared._DV.Mail;
/// <summary>
/// This is for the mail teleporter.
/// Random mail will be teleported to this every few minutes.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentPause, Access(typeof(SharedMailSystem))]
public sealed partial class MailTeleporterComponent : Component
{
/// <summary>
/// The TimeSpan of next Delivery
/// </summary>
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextDelivery = TimeSpan.Zero;
/// <summary>
/// The time between new deliveries.
/// </summary>
[DataField]
public TimeSpan TeleportInterval = TimeSpan.FromMinutes(5);
/// <summary>
/// The sound that's played when new mail arrives.
/// </summary>
[DataField]
public SoundSpecifier TeleportSound = new SoundPathSpecifier("/Audio/Effects/teleport_arrival.ogg");
/// <summary>
/// The MailDeliveryPoolPrototype that's used to select what mail this
/// teleporter can deliver.
/// </summary>
[DataField]
public ProtoId<MailDeliveryPoolPrototype> MailPool = "RandomDeltaVMailDeliveryPool";
/// <summary>
/// Whether the telepad should output a message upon spawning mail.
/// </summary>
[DataField]
public bool RadioNotification;
/// <summary>
/// <see cref="LocId"/> to send when spawning new mail.
/// </summary>
[DataField]
public LocId ShipmentReceivedMessage = "mail-received-message";
/// <summary>
/// <see cref="RadioChannelPrototype"/> to notify when spawning new mail.
/// </summary>
[DataField]
public ProtoId<RadioChannelPrototype> RadioChannel = "Supply";
/// <summary>
/// How many mail candidates do we need per actual delivery sent when
/// the mail goes out? The number of candidates is divided by this number
/// to determine how many deliveries will be teleported in.
/// It does not determine unique recipients. That is random.
/// </summary>
[DataField]
public int CandidatesPerDelivery = 8;
[DataField]
public int MinimumDeliveriesPerTeleport = 1;
/// <summary>
/// Do not teleport any more mail in, if there are at least this many
/// undelivered parcels.
/// </summary>
/// <remarks>
/// Currently this works by checking how many MailComponent entities
/// are sitting on the teleporter's tile.
///
/// It should be noted that if the number of actual deliveries to be
/// made based on the number of candidates divided by candidates per
/// delivery exceeds this number, the teleporter will spawn more mail
/// than this number.
///
/// This is just a simple check to see if anyone's been picking up the
/// mail lately to prevent entity bloat for the sake of performance.
/// </remarks>
[DataField]
public int MaximumUndeliveredParcels = 5;
/// <summary>
/// Any item that breaks or is destroyed in less than this amount of
/// damage is one of the types of items considered fragile.
/// </summary>
[DataField]
public int FragileDamageThreshold = 10;
/// <summary>
/// What's the bonus for delivering a fragile package intact?
/// </summary>
[DataField]
public int FragileBonus = 100;
/// <summary>
/// What's the malus for failing to deliver a fragile package?
/// </summary>
[DataField]
public int FragileMalus = -100;
/// <summary>
/// What's the chance for any one delivery to be marked as priority mail?
/// </summary>
[DataField]
public float PriorityChance = 0.1f;
/// <summary>
/// How long until a priority delivery is considered as having failed
/// if not delivered?
/// </summary>
[DataField]
public TimeSpan PriorityDuration = TimeSpan.FromMinutes(5);
/// <summary>
/// What's the bonus for delivering a priority package on time?
/// </summary>
[DataField]
public int PriorityBonus = 250;
/// <summary>
/// What's the malus for failing to deliver a priority package?
/// </summary>
[DataField]
public int PriorityMalus = -250;
/// <summary>
/// What's the bonus for delivering a large package intact?
/// </summary>
[DataField]
public int LargeBonus = 1500;
/// <summary>
/// What's the malus for failing to deliver a large package?
/// </summary>
[DataField]
public int LargeMalus = -500;
}