19 lines
570 B
C#
19 lines
570 B
C#
using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Projectiles;
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/// <summary>
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/// Indicates that the entity cannot be embedded with select projectiles.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class EmbedImmuneComponent : Component
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{
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/// <summary>
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/// A list of projectiles that this entity is immune to being embedded by.
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/// If null, the entity is immune to all projectiles.
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/// </summary>
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[DataField(required: true)]
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public EntityWhitelist ImmuneTo = default!;
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}
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