19 lines
559 B
C#
19 lines
559 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Prying.Components;
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/// <summary>
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/// Alters the interaction speed of attached entity's tools.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class PlayerToolModifierComponent : Component
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{
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/// <summary>
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/// Multiplies the time taken to perform a pry interaction on entities like
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/// airlocks and doors.
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/// <see cref="Shared.Prying.Components.GetPryTimeModifierEvent"/>
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/// </summary>
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[DataField]
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public float PryTimeMultiplier = 1.0f;
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}
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