Delta-v/Content.Shared/_DV/SmartFridge/SharedSmartFridgeSystem.cs

213 lines
7.5 KiB
C#

using Content.Shared.Access.Systems;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Whitelist;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
using Robust.Shared.Timing;
namespace Content.Shared._DV.SmartFridge;
public abstract class SharedSmartFridgeSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SmartFridgeComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<SmartFridgeComponent, EntInsertedIntoContainerMessage>(OnItemInserted);
SubscribeLocalEvent<SmartFridgeComponent, EntRemovedFromContainerMessage>(OnItemRemoved);
SubscribeLocalEvent<SmartFridgeComponent, AfterAutoHandleStateEvent>((ent, ref _) => UpdateUI(ent));
Subs.BuiEvents<SmartFridgeComponent>(SmartFridgeUiKey.Key,
sub =>
{
sub.Event<SmartFridgeDispenseItemMessage>(OnDispenseItem);
sub.Event<SmartFridgeRemoveEntryMessage>(OnRemoveEntry);
});
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<SmartFridgeComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (!comp.Ejecting || _timing.CurTime <= comp.EjectEnd)
continue;
comp.EjectEnd = null;
Dirty(uid, comp);
}
}
/// <summary>
/// Attempts to insert an item into a SmartFridge, checked against its item whitelist.
/// Optionally checks user access, if a user is passed in, displaying an error in-game if they don't have access.
/// </summary>
/// <param name="ent">The SmartFridge being inserted into</param>
/// <param name="item">The item being inserted</param>
/// <param name="user">The user who should be access-checked</param>
/// <param name="container">The SmartFridge's container if it's already known</param>
/// <returns>Whether the insertion was successful</returns>
public bool TryAddItem(Entity<SmartFridgeComponent?> ent,
EntityUid item,
EntityUid? user = null,
BaseContainer? container = null)
{
if (!Resolve(ent.Owner, ref ent.Comp))
return false;
if (container == null && !_container.TryGetContainer(ent, ent.Comp.Container, out container))
return false;
if (!_whitelist.CheckBoth(item, ent.Comp.Blacklist, ent.Comp.Whitelist))
return false;
if (user != null && !Allowed((ent, ent.Comp), user.Value))
return false;
_container.Insert(item, container);
var key = new SmartFridgeEntry(Identity.Name(item, EntityManager));
ent.Comp.Entries.Add(key);
ent.Comp.ContainedEntries.TryAdd(key, []);
ent.Comp.ContainedEntries[key].Add(GetNetEntity(item));
Dirty(ent, ent.Comp);
return true;
}
public void TryAddItem(Entity<SmartFridgeComponent?> ent,
IEnumerable<EntityUid> items,
EntityUid? user = null,
BaseContainer? container = null)
{
if (!Resolve(ent, ref ent.Comp))
return;
if (container == null && !_container.TryGetContainer(ent, ent.Comp.Container, out container))
return;
if (user != null && !Allowed((ent, ent.Comp), user.Value))
return;
foreach (var item in items)
{
// Don't pass the user since we've already checked access
TryAddItem(ent, item, null, container);
}
}
private void OnInteractUsing(Entity<SmartFridgeComponent> ent, ref InteractUsingEvent args)
{
if (!_hands.CanDrop(args.User, args.Used))
return;
if (!TryAddItem(ent!, args.Used, args.User))
return;
_audio.PlayPredicted(ent.Comp.InsertSound, ent, args.User);
}
private void OnItemInserted(Entity<SmartFridgeComponent> ent, ref EntInsertedIntoContainerMessage args)
{
if (args.Container.ID != ent.Comp.Container || _timing.ApplyingState)
return;
var key = new SmartFridgeEntry(Identity.Name(args.Entity, EntityManager));
if (!ent.Comp.Entries.Contains(key))
ent.Comp.Entries.Add(key);
ent.Comp.ContainedEntries.TryAdd(key, new());
var entries = ent.Comp.ContainedEntries[key];
if (!entries.Contains(GetNetEntity(args.Entity)))
entries.Add(GetNetEntity(args.Entity));
Dirty(ent);
UpdateUI(ent);
}
private void OnItemRemoved(Entity<SmartFridgeComponent> ent, ref EntRemovedFromContainerMessage args)
{
var key = new SmartFridgeEntry(Identity.Name(args.Entity, EntityManager));
if (ent.Comp.ContainedEntries.TryGetValue(key, out var contained))
{
contained.Remove(GetNetEntity(args.Entity));
}
Dirty(ent);
UpdateUI(ent);
}
private bool Allowed(Entity<SmartFridgeComponent> machine, EntityUid user)
{
if (_accessReader.IsAllowed(user, machine))
return true;
_popup.PopupPredicted(Loc.GetString("smart-fridge-component-try-eject-access-denied"), machine, user);
_audio.PlayPredicted(machine.Comp.SoundDeny, machine, user);
return false;
}
private void OnDispenseItem(Entity<SmartFridgeComponent> ent, ref SmartFridgeDispenseItemMessage args)
{
if (!_timing.IsFirstTimePredicted || ent.Comp.Ejecting || !Allowed(ent, args.Actor))
return;
if (!ent.Comp.ContainedEntries.TryGetValue(args.Entry, out var contained))
{
_audio.PlayPredicted(ent.Comp.SoundDeny, ent, args.Actor);
_popup.PopupPredicted(Loc.GetString("smart-fridge-component-try-eject-unknown-entry"), ent, args.Actor);
return;
}
foreach (var item in contained)
{
if (!_container.TryRemoveFromContainer(GetEntity(item)))
continue;
_audio.PlayPredicted(ent.Comp.SoundVend, ent, args.Actor);
contained.Remove(item);
ent.Comp.EjectEnd = _timing.CurTime + ent.Comp.EjectCooldown;
Dirty(ent);
UpdateUI(ent);
return;
}
_audio.PlayPredicted(ent.Comp.SoundDeny, ent, args.Actor);
_popup.PopupPredicted(Loc.GetString("smart-fridge-component-try-eject-out-of-stock"), ent, args.Actor);
}
private void OnRemoveEntry(Entity<SmartFridgeComponent> ent, ref SmartFridgeRemoveEntryMessage args)
{
if (!_timing.IsFirstTimePredicted || !Allowed(ent, args.Actor))
return;
if (ent.Comp.ContainedEntries.TryGetValue(args.Entry, out var contained)
&& contained.Count > 0
|| !ent.Comp.Entries.Contains(args.Entry))
return;
ent.Comp.Entries.Remove(args.Entry);
Dirty(ent);
}
protected virtual void UpdateUI(Entity<SmartFridgeComponent> ent)
{
}
}