Delta-v/Content.Shared/_DV/Surgery/SurgeryDirtinessComponent.cs

19 lines
627 B
C#

using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
namespace Content.Shared._DV.Surgery;
/// <summary>
/// Component that allows an entity to take on dirtiness from being used in surgery
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SurgeryCleanSystem))]
[AutoGenerateComponentState]
public sealed partial class SurgeryDirtinessComponent : Component
{
/// <summary>
/// The level of dirtiness this component represents; above 50 is usually where consequences start to happen
/// </summary>
[DataField, AutoNetworkedField]
public FixedPoint2 Dirtiness = 0.0;
}