26 lines
821 B
C#
26 lines
821 B
C#
using System.ComponentModel.DataAnnotations;
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using Robust.Shared.Audio;
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namespace Content.Shared._EE.Silicon.EmitBuzzWhileDamaged;
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/// <summary>
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/// This is used for controlling the cadence of the buzzing emitted by EmitBuzzOnCritSystem.
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/// This component is used by mechanical species that can get to critical health.
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/// </summary>
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[RegisterComponent]
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public sealed partial class EmitBuzzWhileDamagedComponent : Component
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{
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[DataField("buzzPopupCooldown")]
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public TimeSpan BuzzPopupCooldown { get; private set; } = TimeSpan.FromSeconds(8);
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[ViewVariables]
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public TimeSpan LastBuzzPopupTime;
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[DataField("cycleDelay")]
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public float CycleDelay = 2.0f;
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public float AccumulatedFrametime;
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[DataField("sound")]
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public SoundSpecifier Sound = new SoundCollectionSpecifier("buzzes");
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} |