Delta-v/Content.Shared/_Goobstation/Factory/RoboticArmSystem.cs

454 lines
17 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 deltanedas <39013340+deltanedas@users.noreply.github.com>
// SPDX-FileCopyrightText: 2025 deltanedas <@deltanedas:kde.org>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using Content.Shared._Goobstation.Factory.Filters;
using Content.Shared._Goobstation.Factory.Slots;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.DeviceLinking;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.Examine;
using Content.Shared.Item;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Throwing;
using Content.Shared.Power.Components;
using Content.Shared.Power.EntitySystems;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Physics.Events;
using Robust.Shared.Timing;
namespace Content.Shared._Goobstation.Factory;
public sealed class RoboticArmSystem : EntitySystem
{
[Dependency] private readonly AutomationSystem _automation = default!;
[Dependency] private readonly AutomationFilterSystem _filter = default!;
[Dependency] private readonly CollisionWakeSystem _wake = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _map = default!;
[Dependency] private readonly ItemSlotsSystem _slots = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly SharedDeviceLinkSystem _device = default!;
[Dependency] private readonly SharedPowerReceiverSystem _power = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TurfSystem _turf = default!;
private EntityQuery<ItemComponent> _itemQuery;
private EntityQuery<ThrownItemComponent> _thrownQuery;
private TimeSpan _nextUpdate = TimeSpan.Zero;
private static readonly TimeSpan _updateDelay = TimeSpan.FromSeconds(0.5);
public override void Initialize()
{
base.Initialize();
_itemQuery = GetEntityQuery<ItemComponent>();
_thrownQuery = GetEntityQuery<ThrownItemComponent>();
SubscribeLocalEvent<RoboticArmComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<RoboticArmComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<RoboticArmComponent, AfterAutoHandleStateEvent>(OnHandleState);
// input items
SubscribeLocalEvent<RoboticArmComponent, StartCollideEvent>(OnStartCollide);
SubscribeLocalEvent<RoboticArmComponent, EndCollideEvent>(OnEndCollide);
// HasItem visuals
SubscribeLocalEvent<RoboticArmComponent, EntInsertedIntoContainerMessage>(OnItemModified);
SubscribeLocalEvent<RoboticArmComponent, EntRemovedFromContainerMessage>(OnItemModified);
// linking
SubscribeLocalEvent<RoboticArmComponent, LinkAttemptEvent>(OnLinkAttempt);
SubscribeLocalEvent<RoboticArmComponent, NewLinkEvent>(OnNewLink);
SubscribeLocalEvent<RoboticArmComponent, PortDisconnectedEvent>(OnPortDisconnected);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var now = _timing.CurTime;
if (_nextUpdate < now)
return;
_nextUpdate += _updateDelay;
var query = EntityQueryEnumerator<RoboticArmComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (!_power.IsPowered(uid))
continue;
if (comp.NextMove is {} nextMove && now < nextMove)
continue;
var ent = (uid, comp);
StopMoving(ent);
if (comp.HeldItem is {} item)
{
if (!TryDrop(ent, item))
continue;
StartMoving(ent);
_device.InvokePort(uid, comp.MovedPort);
}
else if (TryPickupAny(ent))
{
StartMoving(ent);
}
}
}
private void OnInit(Entity<RoboticArmComponent> ent, ref ComponentInit args)
{
_device.EnsureSinkPorts(ent, ent.Comp.InputPort);
_device.EnsureSourcePorts(ent, ent.Comp.OutputPort, ent.Comp.MovedPort);
UpdateSlots(ent);
UpdateItemSlots(ent);
}
private void OnExamined(Entity<RoboticArmComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
using (args.PushGroup(nameof(RoboticArmComponent)))
{
args.PushMarkup(_filter.GetSlot(ent) is {} filter
? Loc.GetString("robotic-arm-examine-filter", ("filter", filter))
: Loc.GetString("robotic-arm-examine-no-filter"));
args.PushMarkup(ent.Comp.HeldItem is {} item
? Loc.GetString("robotic-arm-examine-item", ("item", item))
: Loc.GetString("robotic-arm-examine-no-item"));
}
}
private void OnHandleState(Entity<RoboticArmComponent> ent, ref AfterAutoHandleStateEvent args)
{
// incase client didnt predict linked port changing, update them
UpdateSlots(ent);
}
private void OnStartCollide(Entity<RoboticArmComponent> ent, ref StartCollideEvent args)
{
// only care about items in the input area
if (args.OurFixtureId != ent.Comp.InputFixtureId)
return;
AddInput(ent, args.OtherEntity);
}
private void AddInput(Entity<RoboticArmComponent> ent, EntityUid item)
{
// never pick up non-items
if (!_itemQuery.HasComp(item))
return;
// thrown items move too fast to be caught...
if (_thrownQuery.HasComp(item))
return;
// ignore items filters will never allow
// not using IsBlocked since gas tanks can change pressure in a canister and need to be checked
if (_filter.IsAlwaysBlocked(_filter.GetSlot(ent), item))
return;
var wake = CompOrNull<CollisionWakeComponent>(item);
var wakeEnabled = wake?.Enabled ?? false;
// need to only get EndCollide when it leaves the area, not when it sleeps
_wake.SetEnabled(item, false, wake);
ent.Comp.InputItems.Add((GetNetEntity(item), wakeEnabled));
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.InputItems));
}
private void OnEndCollide(Entity<RoboticArmComponent> ent, ref EndCollideEvent args)
{
// only care about items leaving the input area
if (args.OurFixtureId != ent.Comp.InputFixtureId)
return;
var item = GetNetEntity(args.OtherEntity);
var i = ent.Comp.InputItems.FindIndex(pair => pair.Item1 == item);
if (i < 0)
return;
var wake = ent.Comp.InputItems[i].Item2;
ent.Comp.InputItems.RemoveAt(i);
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.InputItems));
_wake.SetEnabled(args.OtherEntity, wake); // don't break conveyors for skipped items
}
private void OnItemModified<T>(Entity<RoboticArmComponent> ent, ref T args) where T: ContainerModifiedMessage
{
if (args.Container.ID != ent.Comp.ItemSlotId)
return;
// need to do this here for flatpacking at least from PVS stuff
UpdateItemSlots(ent);
_appearance.SetData(ent, RoboticArmVisuals.HasItem, ent.Comp.HasItem);
}
private void OnLinkAttempt(Entity<RoboticArmComponent> ent, ref LinkAttemptEvent args)
{
// only prevent linking machines, don't care about control ports
var linkingOutput = args.SourcePort == ent.Comp.OutputPort;
var linkingInput = args.SinkPort == ent.Comp.InputPort;
if (!linkingOutput && !linkingInput)
return;
if (ent.Owner == args.Source && linkingOutput)
{
// only 1 machine
if (GetOutputMachine(ent) != null)
{
args.Cancel();
return;
}
// make sure the port is for an automation slot
if (!_automation.HasSlot(args.Sink, args.SinkPort, input: true))
{
args.Cancel();
return;
}
}
else if (ent.Owner == args.Sink && linkingInput)
{
// only 1 machine
if (GetInputMachine(ent) != null)
{
args.Cancel();
return;
}
// make sure the port is for an automation slot
if (!_automation.HasSlot(args.Source, args.SourcePort, input: false))
{
args.Cancel();
return;
}
}
}
private void OnNewLink(Entity<RoboticArmComponent> ent, ref NewLinkEvent args)
{
if (args.SinkPort == ent.Comp.InputPort)
{
ent.Comp.InputMachine = GetNetEntity(args.Source);
ent.Comp.InputMachinePort = args.SourcePort;
ent.Comp.InputSlot = _automation.GetSlot(args.Source, args.SourcePort, input: false);
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.InputMachine));
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.InputMachinePort));
}
else if (args.SourcePort == ent.Comp.OutputPort)
{
ent.Comp.OutputMachine = GetNetEntity(args.Sink);
ent.Comp.OutputMachinePort = args.SinkPort;
ent.Comp.OutputSlot = _automation.GetSlot(args.Sink, args.SinkPort, input: true);
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.OutputMachine));
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.OutputMachinePort));
}
}
private void OnPortDisconnected(Entity<RoboticArmComponent> ent, ref PortDisconnectedEvent args)
{
// this event is shit and doesnt have source/sink entity and port just 1 string
// so if you made InputPort and OutputPort the same string it would silently break
// absolute supercode
if (args.Port == ent.Comp.InputPort)
{
ent.Comp.InputMachine = null;
ent.Comp.InputMachinePort = null;
ent.Comp.InputSlot = null;
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.InputMachine));
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.InputMachinePort));
}
else if (args.Port == ent.Comp.OutputPort)
{
ent.Comp.OutputMachine = null;
ent.Comp.OutputMachinePort = null;
ent.Comp.OutputSlot = null;
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.OutputMachine));
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.OutputMachinePort));
}
}
/// <summary>
/// If a machine is linked for the arm's output, tries to insert into it.
/// If there is no machine linked it just gets dropped.
/// </summary>
public bool TryDrop(Entity<RoboticArmComponent> ent, EntityUid item)
{
if (GetOutputMachine(ent) is {} machine && ent.Comp.OutputSlot is {} slot)
return TryInsert(ent, item, machine, slot);
// no dropping items into walls
if (IsOutputBlocked(ent))
return false;
// nothing linked, just drop it there
_transform.SetCoordinates(item, OutputPosition(ent));
return true;
}
public bool TryInsert(Entity<RoboticArmComponent> ent, EntityUid item, EntityUid machine, AutomationSlot slot)
{
// prevent linking a machine then moving it far away, it has to be at the output area
var coords = OutputPosition(ent);
if (!_transform.InRange(Transform(machine).Coordinates, coords, 0.25f))
return false;
return slot.Insert(item);
}
public bool TryPickupAny(Entity<RoboticArmComponent> ent)
{
if (GetInputMachine(ent) is {} machine && ent.Comp.InputSlot is {} slot)
return TryPickupFrom(ent, machine, slot);
var count = ent.Comp.InputItems.Count;
if (count == 0)
return false;
var output = ent.Comp.OutputSlot;
if (output == null && IsOutputBlocked(ent))
return false;
var filter = _filter.GetSlot(ent);
// check them in reverse since removing near the end is cheaper
var found = EntityUid.Invalid;
for (var i = count - 1; i >= 0; i--)
{
var netEnt = ent.Comp.InputItems[i].Item1;
if (!TryGetEntity(netEnt, out var item))
continue;
if (_filter.IsBlocked(filter, item.Value))
continue;
// make sure the destination will accept it or it gets stuck
if (output?.CanInsert(item.Value) ?? true)
{
ent.Comp.InputItems.RemoveAt(i);
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.InputItems));
found = item.Value;
break;
}
}
// nothing :(
if (!found.Valid)
return false;
// no longer need this
_wake.SetEnabled(found, false);
// insert it into the arm slot
return _slots.TryInsert(ent, ent.Comp.ItemSlot, found, user: null);
}
public bool TryPickupFrom(Entity<RoboticArmComponent> ent, EntityUid machine, AutomationSlot slot)
{
// prevent linking a machine then moving it far away, it has to be at the input area
var coords = InputPosition(ent);
if (!_transform.InRange(Transform(machine).Coordinates, coords, 0.25f))
return false;
var filter = _filter.GetSlot(ent);
if (slot.GetItem(filter) is not {} item)
return false;
// client can't predict splitting because it spawns entities
if (_filter.TrySplit(filter, item) is not {} stack)
return false;
return _slots.TryInsert(ent, ent.Comp.ItemSlot, stack, user: null);
}
private void UpdateSlots(Entity<RoboticArmComponent> ent)
{
if (GetInputMachine(ent) is {} input && ent.Comp.InputMachinePort is {} inPort)
ent.Comp.InputSlot = _automation.GetSlot(input, inPort, input: false);
if (GetOutputMachine(ent) is {} output && ent.Comp.OutputMachinePort is {} outPort)
ent.Comp.OutputSlot = _automation.GetSlot(output, outPort, input: true);
}
private void UpdateItemSlots(Entity<RoboticArmComponent> ent)
{
if (ent.Comp.ItemSlot != null)
return;
if (!TryComp<ItemSlotsComponent>(ent, out var slots))
return;
if (!_slots.TryGetSlot(ent, ent.Comp.ItemSlotId, out var slot, slots))
{
Log.Warning($"Missing item slot {ent.Comp.ItemSlotId} on robotic arm {ToPrettyString(ent)}");
RemCompDeferred<RoboticArmComponent>(ent);
return;
}
ent.Comp.ItemSlot = slot;
}
private bool IsOutputBlocked(EntityUid uid)
{
var coords = OutputPosition(uid);
return _turf.GetTileRef(coords) is {} turf &&
_turf.IsTileBlocked(turf, CollisionGroup.MachineMask);
}
private void StartMoving(Entity<RoboticArmComponent> ent)
{
//SetPowerDraw(ent, ent.Comp.MovingPowerDraw); - ported from Impstation, static power draw to prever seizure inducing power flashes
ent.Comp.NextMove = _timing.CurTime + ent.Comp.MoveDelay;
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.NextMove));
}
private void StopMoving(Entity<RoboticArmComponent> ent)
{
// SetPowerDraw(ent, ent.Comp.IdlePowerDraw); - ported from Impstation, static power draw to prever seizure inducing power flashes
ent.Comp.NextMove = null;
DirtyField(ent, ent.Comp, nameof(RoboticArmComponent.NextMove));
}
// private void SetPowerDraw(EntityUid uid, float draw) - ported from Impstation, static power draw to prever seizure inducing power flashes
// {
// SharedApcPowerReceiverComponent? receiver = null;
// if (_power.ResolveApc(uid, ref receiver))
// _power.SetLoad(receiver, draw);
// }
public EntityCoordinates OutputPosition(EntityUid uid)
{
var xform = Transform(uid);
var offset = xform.LocalRotation.ToVec();
// positive would be where the input fixture is...
return xform.Coordinates.Offset(-offset);
}
public EntityCoordinates InputPosition(EntityUid uid)
{
var xform = Transform(uid);
var offset = xform.LocalRotation.ToVec();
return xform.Coordinates.Offset(offset);
}
private EntityUid? GetInputMachine(RoboticArmComponent comp)
{
TryGetEntity(comp.InputMachine, out var machine);
return machine;
}
private EntityUid? GetOutputMachine(RoboticArmComponent comp)
{
TryGetEntity(comp.OutputMachine, out var machine);
return machine;
}
}