16 lines
463 B
C#
16 lines
463 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._RMC14.Examine.Pose;
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/// <summary>
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/// Flavour text when this entity is examined. Can be set with an action.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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[Access(typeof(SharedRMCSetPoseSystem))]
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public sealed partial class RMCSetPoseComponent : Component
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{
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[DataField, AutoNetworkedField]
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public string Pose = string.Empty;
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}
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