7 lines
291 B
C#
7 lines
291 B
C#
namespace Content.Shared._Starlight.Inventory;
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/// <summary>
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/// Raised when a lot slot is "used", this being unhandled will result in the default unequip action
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/// </summary>
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[ByRefEvent]
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public record struct InventoryUseSlotEvent(EntityUid Actor, EntityUid Target, bool Handled = false); |