20 lines
507 B
C#
20 lines
507 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._Starlight.Inventory;
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public enum EquipMode
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{
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Remove,
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Open
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};
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/// <summary>
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/// Gives user-equipped storage a toggle so that the default action upon clicking the equipped bag can be switched from unequip to open
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[AutoGenerateComponentState]
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public sealed partial class SwitchableEquipModeComponent : Component
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{
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[AutoNetworkedField]
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public EquipMode Mode = EquipMode.Remove;
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} |