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* make tomatoes
* many friends! many mommies
* finish
* renaming system
* fix
* Update miscellaneous.yml
* Update Content.Server/NPC/Systems/NPCImpritingBehaviourSystem.cs
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
* N
* deleete exception?
* merge conflict fix
* fix?
* fuck you
* sloth fixes
* fixess?
* fix
---------
Co-authored-by: faint <46868845+ficcialfaint@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit f3a97fc0c5)
50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System.Numerics;
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using Content.Shared.NPC.Components;
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using Content.Shared.NPC.Systems;
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using Robust.Shared.Collections;
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using Robust.Shared.Map;
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using Robust.Shared.Random;
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using NPCImprintingOnSpawnBehaviourComponent = Content.Server.NPC.Components.NPCImprintingOnSpawnBehaviourComponent;
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namespace Content.Server.NPC.Systems;
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public sealed partial class NPCImprintingOnSpawnBehaviourSystem : SharedNPCImprintingOnSpawnBehaviourSystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly NPCSystem _npc = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NPCImprintingOnSpawnBehaviourComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(Entity<NPCImprintingOnSpawnBehaviourComponent> imprinting, ref MapInitEvent args)
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{
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HashSet<EntityUid> friends = new();
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_lookup.GetEntitiesInRange(imprinting, imprinting.Comp.SpawnFriendsSearchRadius, friends);
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foreach (var friend in friends)
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{
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if (imprinting.Comp.Whitelist?.IsValid(friend) != false)
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{
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AddImprintingTarget(imprinting, friend, imprinting.Comp);
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}
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}
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if (imprinting.Comp.Follow && imprinting.Comp.Friends.Count > 0)
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{
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var mommy = _random.Pick(imprinting.Comp.Friends);
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_npc.SetBlackboard(imprinting, NPCBlackboard.FollowTarget, new EntityCoordinates(mommy, Vector2.Zero));
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}
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}
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public void AddImprintingTarget(EntityUid entity, EntityUid friend, NPCImprintingOnSpawnBehaviourComponent component)
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{
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component.Friends.Add(friend);
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var exception = EnsureComp<FactionExceptionComponent>(entity);
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exception.Ignored.Add(friend);
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}
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}
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