Delta-v/Content.Client/GameObjects/Components/Movement/SlipperyComponent.cs

23 lines
792 B
C#

#nullable enable
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Movement
{
[RegisterComponent]
[ComponentReference(typeof(SharedSlipperyComponent))]
public class SlipperyComponent : SharedSlipperyComponent
{
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
if (!(curState is SlipperyComponentState state)) return;
Slippery = state.Slippery;
IntersectPercentage = state.IntersectPercentage;
ParalyzeTime = state.ParalyzeTime;
RequiredSlipSpeed = state.RequiredSlipSpeed;
LaunchForwardsMultiplier = state.LaunchForwardsMultiplier;
}
}
}