Delta-v/Content.Server/GameObjects/Components/Items/Storage
Remie Richards cc6acae145
Mortician's Menagerie (#2391)
* Body bags!

* Morgue Trays and the Crematorium!
Reorganised body bags to be under Morgue, not Medical

* Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open.

* Fix tests. Modernise component dependency and nullability.

* Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
2020-10-28 23:51:43 +01:00
..
CursedEntityStorageComponent.cs Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
EntityStorageComponent.cs Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
IStorageComponent.cs Storage system refactor & map init. 2019-05-05 18:52:06 +02:00
ItemComponent.cs Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
SecureEntityStorageComponent.cs Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
ServerStorageComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
StorableComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
StorageFillComponent.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00