* Body bags! * Morgue Trays and the Crematorium! Reorganised body bags to be under Morgue, not Medical * Fix. Things outside of EntityStorageComponents now use the Try*Storage() not just *Storage() methods - Allows mobs to be trapped in a morgue/crematorium whose tray can't open. * Fix tests. Modernise component dependency and nullability. * Update Content.Server/GameObjects/Components/Morgue/MorgueTrayComponent.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> |
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| .. | ||
| CursedEntityStorageComponent.cs | ||
| EntityStorageComponent.cs | ||
| IStorageComponent.cs | ||
| ItemComponent.cs | ||
| SecureEntityStorageComponent.cs | ||
| ServerStorageComponent.cs | ||
| StorableComponent.cs | ||
| StorageFillComponent.cs | ||