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* Hyposprays Draw from Jugs
* Fix last onlyMobs usage in yml
* Some Suggested Changes
* Remove unnecessary datafield name declarations
* Remove unnecessary dirtying of component
* Same line parentheses
* Added client-side HypospraySystem
* Cache UI values and only updates if values change
* empty line
* Update label
* Label change
* Reimplement ReactionMixerSystem
* Remove DataField from Hypospray Toggle Mode
* Change ToggleMode from enum to Bool OnlyAffectsMobs
* Add DataField required back since it's required for replays...?
* update EligibleEntity and uses of it
* Add user argument back
* Adds newline
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Guard for dirty entity
* Adds summary tag
---------
Co-authored-by: Plykiya <plykiya@protonmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
(cherry picked from commit f192d7901f)
59 lines
2.0 KiB
C#
59 lines
2.0 KiB
C#
using Content.Client.Message;
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using Content.Client.Stylesheets;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.FixedPoint;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Timing;
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namespace Content.Client.Chemistry.UI;
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public sealed class HyposprayStatusControl : Control
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{
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private readonly Entity<HyposprayComponent> _parent;
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private readonly RichTextLabel _label;
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private readonly SharedSolutionContainerSystem _solutionContainers;
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private FixedPoint2 PrevVolume;
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private FixedPoint2 PrevMaxVolume;
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private bool PrevOnlyAffectsMobs;
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public HyposprayStatusControl(Entity<HyposprayComponent> parent, SharedSolutionContainerSystem solutionContainers)
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{
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_parent = parent;
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_solutionContainers = solutionContainers;
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_label = new RichTextLabel { StyleClasses = { StyleNano.StyleClassItemStatus } };
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AddChild(_label);
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}
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protected override void FrameUpdate(FrameEventArgs args)
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{
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base.FrameUpdate(args);
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if (!_solutionContainers.TryGetSolution(_parent.Owner, _parent.Comp.SolutionName, out _, out var solution))
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return;
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// only updates the UI if any of the details are different than they previously were
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if (PrevVolume == solution.Volume
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&& PrevMaxVolume == solution.MaxVolume
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&& PrevOnlyAffectsMobs == _parent.Comp.OnlyAffectsMobs)
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return;
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PrevVolume = solution.Volume;
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PrevMaxVolume = solution.MaxVolume;
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PrevOnlyAffectsMobs = _parent.Comp.OnlyAffectsMobs;
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var modeStringLocalized = Loc.GetString(_parent.Comp.OnlyAffectsMobs switch
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{
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false => "hypospray-all-mode-text",
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true => "hypospray-mobs-only-mode-text",
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});
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_label.SetMarkup(Loc.GetString("hypospray-volume-label",
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("currentVolume", solution.Volume),
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("totalVolume", solution.MaxVolume),
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("modeString", modeStringLocalized)));
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}
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}
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