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https://github.com/DeltaV-Station/Delta-v.git
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* Add door electronics configuration menu
* Use file-scoped namespaces
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Open door electronics configuration menu only with network configurator
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Doors will now try to move their AccessReaderComponent to their door electronics when the map is initialized
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Make the access list in the id card computer a separate control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix merge conflict
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove DoorElectronics tag
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Integrate doors with #17927
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move door electornics ui stuff to the right place
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Some review fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* More fixes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* review fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move all accesses from airlock prototypes to door electronics
Signed-off-by: c4llv07e <kseandi@gmail.com>
* rework door electronics config access list
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove Linq from the door electronics user interface
* [WIP] Add EntityWhitelist to the activatable ui component
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Better interaction system
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Refactor
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix some door electronics not working without AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Move AccessReaderComponent update code to the AccessReaderSystem
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecesary newlines in the door access prototypes
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused variables in access level control
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unnecessary method from the door electronics configuration menu
Signed-off-by: c4llv07e <kseandi@gmail.com>
* [WIP] change access type from string to ProtoId<AccessLevelPrototype>
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Remove unused methods
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Newline fix
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Restored to a functional state
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Fix access configurator not working with door electronics AccessReaderComponent
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Replace all string access fields with ProtoId
Signed-off-by: c4llv07e <kseandi@gmail.com>
* move access level control initialization into Populate method
Signed-off-by: c4llv07e <kseandi@gmail.com>
* Review
---------
Signed-off-by: c4llv07e <kseandi@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 64bb8dbdd5)
70 lines
2.3 KiB
C#
70 lines
2.3 KiB
C#
using System.Linq;
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using Content.Server.Doors.Electronics;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Doors.Electronics;
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using Content.Shared.Doors;
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using Content.Shared.Interaction;
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using Robust.Server.GameObjects;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Doors.Electronics;
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public sealed class DoorElectronicsSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DoorElectronicsComponent, DoorElectronicsUpdateConfigurationMessage>(OnChangeConfiguration);
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SubscribeLocalEvent<DoorElectronicsComponent, AccessReaderConfigurationChangedEvent>(OnAccessReaderChanged);
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SubscribeLocalEvent<DoorElectronicsComponent, BoundUIOpenedEvent>(OnBoundUIOpened);
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}
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public void UpdateUserInterface(EntityUid uid, DoorElectronicsComponent component)
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{
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var accesses = new List<ProtoId<AccessLevelPrototype>>();
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if (TryComp<AccessReaderComponent>(uid, out var accessReader))
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{
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foreach (var accessList in accessReader.AccessLists)
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{
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var access = accessList.FirstOrDefault();
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accesses.Add(access);
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}
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}
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var state = new DoorElectronicsConfigurationState(accesses);
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_uiSystem.TrySetUiState(uid, DoorElectronicsConfigurationUiKey.Key, state);
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}
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private void OnChangeConfiguration(
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EntityUid uid,
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DoorElectronicsComponent component,
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DoorElectronicsUpdateConfigurationMessage args)
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{
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var accessReader = EnsureComp<AccessReaderComponent>(uid);
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_accessReader.SetAccesses(uid, accessReader, args.AccessList);
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}
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private void OnAccessReaderChanged(
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EntityUid uid,
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DoorElectronicsComponent component,
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AccessReaderConfigurationChangedEvent args)
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{
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UpdateUserInterface(uid, component);
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}
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private void OnBoundUIOpened(
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EntityUid uid,
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DoorElectronicsComponent component,
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BoundUIOpenedEvent args)
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{
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UpdateUserInterface(uid, component);
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}
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}
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