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* Pulling rework
Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame.
* More pulling cleanup
* stats
* More cleanup
* First draft
* More pulling
* weh
* Fix puller
* Pulling working
* Fix merge
* Dunked
* Self-merge time
* Fix hotkey
* Fix container changes
* oop
* Fix multi-pulling
* Move alerts cleanup.
* pulling fixes
(cherry picked from commit c584f6444a)
14 lines
343 B
C#
14 lines
343 B
C#
using Robust.Shared.Physics.Components;
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namespace Content.Shared.Movement.Pulling.Events;
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/// <summary>
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/// Raised directed on both puller and pullable.
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/// </summary>
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public sealed class PullStoppedMessage : PullMessage
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{
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public PullStoppedMessage(EntityUid pullerUid, EntityUid pulledUid) : base(pullerUid, pulledUid)
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{
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}
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}
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