mirror of
https://github.com/DeltaV-Station/Delta-v.git
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* Generic offering window
* More work
* weh
* Parity
* Progression meter
* magnet
* rona
* PG asteroid work
* code red
* Asteroid spawnings
* clams
* a
* Marker fixes
* More fixes
* Workings of biome asteroids
* A
* Fix this loading code
* a
* Fix masking
* weh
* Fixes
* Magnet claiming
* toe
* petogue
* magnet
* Bunch of fixes
* Fix default
* Fixes
* asteroids
* Fix offerings
* Localisation and a bunch of fixes
* a
* Fixes
* Preliminary draft
* Announcement fixes
* Fixes and bump spawn rate
* Fix asteroid spawns and UI
* More fixes
* Expeditions fix
* fix
* Gravity
* Fix announcement rounding
* a
* Offset tweak
* sus
* jankass
* Fix merge
(cherry picked from commit bf79acd127)
22 lines
609 B
C#
22 lines
609 B
C#
using Content.Shared.Parallax.Biomes.Markers;
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using Content.Shared.Procedural.PostGeneration;
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using Content.Shared.Random;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.Procedural.PostGeneration;
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/// <summary>
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/// Spawns the specified marker layer on top of the dungeon rooms.
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/// </summary>
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public sealed partial class BiomeMarkerLayerPostGen : IPostDunGen
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{
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/// <summary>
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/// How many times to spawn marker layers; can duplicate.
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/// </summary>
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[DataField]
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public int Count = 6;
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[DataField(required: true)]
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public ProtoId<WeightedRandomPrototype> MarkerTemplate;
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}
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