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* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.
* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.
* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.
* Fix issue introduced by merge.
* Use interaction system for determining whether a distance is within range
* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.
* Exorcise ghost.
The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.
* Exorcise ghost Pt. 2
* Allow for movement check to be overriden in zero g and adjust doafter args where needed.
You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars
* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.
* Fix evil incorrect and uneeded comments
(cherry picked from commit 362d56981f)
92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
using Content.Shared.DoAfter;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Wires;
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using Robust.Shared.Audio;
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namespace Content.Shared.VendingMachines;
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public abstract partial class SharedVendingMachineSystem
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{
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public bool TryAccessMachine(EntityUid uid,
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VendingMachineRestockComponent restock,
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VendingMachineComponent machineComponent,
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EntityUid user,
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EntityUid target)
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{
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if (!TryComp<WiresPanelComponent>(target, out var panel) || !panel.Open)
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{
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if (_net.IsServer)
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{
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Popup.PopupCursor(Loc.GetString("vending-machine-restock-needs-panel-open",
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("this", uid),
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("user", user),
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("target", target)),
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user);
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}
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return false;
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}
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return true;
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}
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public bool TryMatchPackageToMachine(EntityUid uid,
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VendingMachineRestockComponent component,
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VendingMachineComponent machineComponent,
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EntityUid user,
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EntityUid target)
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{
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if (!component.CanRestock.Contains(machineComponent.PackPrototypeId))
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{
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if (_net.IsServer)
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{
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Popup.PopupCursor(Loc.GetString("vending-machine-restock-invalid-inventory", ("this", uid), ("user", user),
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("target", target)), user);
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}
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return false;
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}
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return true;
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}
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private void OnAfterInteract(EntityUid uid, VendingMachineRestockComponent component, AfterInteractEvent args)
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{
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if (args.Target is not { } target || !args.CanReach || args.Handled)
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return;
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if (!TryComp<VendingMachineComponent>(args.Target, out var machineComponent))
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return;
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if (!TryMatchPackageToMachine(uid, component, machineComponent, args.User, target))
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return;
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if (!TryAccessMachine(uid, component, machineComponent, args.User, target))
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return;
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args.Handled = true;
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var doAfterArgs = new DoAfterArgs(EntityManager, args.User, (float) component.RestockDelay.TotalSeconds, new RestockDoAfterEvent(), target,
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target: target, used: uid)
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{
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BreakOnMove = true,
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BreakOnDamage = true,
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NeedHand = true
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};
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if (!_doAfter.TryStartDoAfter(doAfterArgs))
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return;
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if (_net.IsServer)
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{
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Popup.PopupEntity(Loc.GetString("vending-machine-restock-start", ("this", uid), ("user", args.User),
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("target", target)),
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args.User,
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PopupType.Medium);
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}
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Audio.PlayPredicted(component.SoundRestockStart, uid, args.User);
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}
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}
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