* Add UnwieldOverride variable that overrides unwielding inhand to enable other interactions * Give LMGs UnwieldOverride * logically inverted UnwieldOverride to UnwieldOnUse * fixed typo (cherry picked from commit 498109a833047d933a5f72edf87961542c516f58) |
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| .. | ||
| IncreaseDamageOnWieldComponent.cs | ||
| WieldableComponent.cs | ||