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AI
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Sprite fixes (#2213)
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2020-10-10 14:44:30 +02:00 |
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Atmos
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Replace MapIndices with Vector2i (#2228)
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2020-10-11 15:21:21 +02:00 |
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Body
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Refactored integration tests to not use content entity prototypes (#2571)
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2020-11-19 01:30:36 +11:00 |
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Buckle
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Remove redundant transform component from buckle test (#2678)
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2020-12-03 11:17:16 +11:00 |
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Commands
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Damage rework (#2525)
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2020-12-07 14:52:55 +01:00 |
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Damage
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Add total damage test
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2020-12-20 02:41:02 +01:00 |
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Destructible
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Damage rework (#2525)
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2020-12-07 14:52:55 +01:00 |
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Disposal
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Refactored integration tests to not use content entity prototypes (#2571)
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2020-11-19 01:30:36 +11:00 |
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DoAfter
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Refactored integration tests to not use content entity prototypes (#2571)
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2020-11-19 01:30:36 +11:00 |
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Doors
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Refactored integration tests to not use content entity prototypes (#2571)
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2020-11-19 01:30:36 +11:00 |
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Fluids
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Add test for puddle evaporation when paused and unpaused (#2741)
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2020-12-14 16:18:37 +11:00 |
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GameObjects/Components
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Actions System + UI (#2710)
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2020-12-13 23:28:20 +01:00 |
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GameRules
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Add gamerule to restart the round after a max time (#2681)
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2020-12-03 13:13:44 +11:00 |
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Gravity
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Actions System + UI (#2710)
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2020-12-13 23:28:20 +01:00 |
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Interaction
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Add InRangeUnoccluded extension methods (#2224)
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2020-10-11 13:13:45 +02:00 |
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Job
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Add test for enum parity between JobPriority and DbJobPriority
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2020-12-19 17:34:18 +01:00 |
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Lobby
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Change cvar usages to use CVarDef and define them in CCVars (#2250)
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2020-11-07 11:15:56 +11:00 |
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Networking
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Make ReconnectTest async behavior consistent (#2728)
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2020-12-14 18:49:33 +11:00 |
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Pathfinding
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Replace MapIndices with Vector2i (#2228)
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2020-10-11 15:21:21 +02:00 |
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Pulling
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Add test for being unable to pull anchored entities (#2476)
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2020-11-19 00:38:27 +11:00 |
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StationEvents
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Fix station events system test
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2020-10-14 23:15:49 +02:00 |
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ContainerOcclusionTest.cs
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Fix namespaces and optimize imports (#1651)
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2020-08-13 14:40:27 +02:00 |
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DeleteInventoryTest.cs
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Add integration test for entity deletion.
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2020-08-21 14:54:50 +02:00 |
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DummyIconTest.cs
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DummyIcon test (#2515)
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2020-11-14 00:27:13 +11:00 |
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EntityTest.cs
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Lower the amount of ticks that AllComponents tests run for
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2020-11-27 17:21:51 +01:00 |
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GravityGridTest.cs
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Refactored integration tests to not use content entity prototypes (#2571)
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2020-11-19 01:30:36 +11:00 |
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GridTileLookupTest.cs
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Fix grid-tile lookup test (#2649)
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2020-11-30 15:23:08 +01:00 |
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HumanInventoryUniformSlotsTest.cs
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Refactored integration tests to not use content entity prototypes (#2571)
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2020-11-19 01:30:36 +11:00 |
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InventoryHelpersTest.cs
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Make InventoryHelpersTest not use game prototypes (#2680)
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2020-12-03 12:29:50 +11:00 |
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MindEntityDeletionTest.cs
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Holy crap auth works (#2099)
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2020-09-29 14:26:00 +02:00 |
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PostMapInitTest.cs
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Make PostMapInitTest ignore test maps instead of those in an array (#2066)
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2020-09-12 15:47:57 +02:00 |
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PowerTest.cs
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Refactored integration tests to not use content entity prototypes (#2571)
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2020-11-19 01:30:36 +11:00 |
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ResettingEntitySystemTests.cs
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Update content unit tests for engine modloader changes.
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2020-11-25 16:23:51 +01:00 |
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RestartRoundTest.cs
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Integration test to test restartround.
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2020-07-17 11:25:11 +02:00 |
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SaveLoadMapTest.cs
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Replace MapIndices with Vector2i (#2228)
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2020-10-11 15:21:21 +02:00 |
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SaveLoadSaveTest.cs
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Remove default grids (content) (#2241)
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2020-10-21 17:13:41 +02:00 |
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StartTest.cs
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Integration tests improvements:
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2020-01-20 22:14:44 +01:00 |
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VendingMachineTest.cs
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Fix vending machines throwing (#1225)
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2020-07-02 16:03:57 +02:00 |