..
Access
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ActionBlocking
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Actor
Traitor ( #2566 )
2020-12-01 17:05:19 +01:00
Arcade
Communications Console & Medical Scanner now close when too far away ( #2175 )
2020-10-06 10:16:42 +02:00
Atmos
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Body
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
Botany
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Buckle
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Cargo
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Chemistry
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
CloningPod
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Clothing
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Command
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Configuration
Remove dependency.
2020-11-07 01:04:15 +01:00
Construction
Upgradeable machines. ( #2675 )
2020-12-03 22:49:00 +01:00
Conveyor
makes conveyors to use machine linking & refactors machine linking a bit ( #2464 )
2020-11-19 00:53:46 +11:00
Crayon
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Disposal
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Doors
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Fluids
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
GUI
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Gravity
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
HUD /Inventory
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
IconSmoothing
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Instruments
CVars for MIDI instrument limits ( #2632 )
2020-11-27 17:12:45 +01:00
Interactable
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Items
Fix adding then removing a hand causing an error ( #2684 )
2020-12-03 13:14:56 +11:00
Kitchen
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
Markers
Improve marker visualization for mapping.
2020-05-24 01:47:14 +02:00
MedicalScanner
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Mobs
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
Morgue
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Movement
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Nutrition
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Observer
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
PDA
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Paper
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Pointing
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
Portal
Make portals use ICollideBehavior and set collidable.Hard to false ( #2186 )
2020-10-10 13:32:42 +02:00
Power
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Projectiles
Replace CanBeNull annotations with nullable reference types ( #1270 )
2020-07-08 01:41:20 +02:00
Pulling
Add client pulling prediction ( #2041 )
2020-10-16 20:35:09 +02:00
Recycling
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Research
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Rotation
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
Singularity
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
Sound
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
StationEvents
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
Storage
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Strap
Refactor drag and drop to use a shared interface ( #2012 )
2020-10-14 15:24:07 +02:00
Suspicion
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
Trigger
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
VendingMachines
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Weapons
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
Wires
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
AcceptCloningBoundUserInterface.cs
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
AcceptCloningWindow.cs
Cloning ( #1932 )
2020-09-02 12:07:54 +02:00
AnimationsTestComponent.cs
Property animations test component. ( #340 )
2019-09-18 22:14:21 +02:00
ClickableComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ComputerVisualizer.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
DoAfterComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
EmergencyLightComponent.cs
Rework emergency lights ( #1830 )
2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs
Cleanup ( #2111 )
2020-09-20 17:29:11 +02:00
FlashLightVisualizer.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
HandheldLightComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
LanternVisualizer.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
LightBehaviourComponent.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
LowWallComponent.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
MagicMirrorBoundUserInterface.cs
Merge MathHelper and FloatMath
2020-08-16 14:54:52 +02:00
ParticleAcceleratorPartVisualizer.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
PlaceableSurfaceComponent.cs
Update usages of ! is with is not ( #2584 )
2020-11-27 00:33:31 +11:00
RadiationCollectorVisualizer.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
ReinforcedWallComponent.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
ReinforcedWallVisualizer.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
StackComponent.cs
Data-oriented Construction System ( #2152 )
2020-10-08 17:41:23 +02:00
SubFloorHideComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
WindowComponent.cs
Added enum types ( #2701 )
2020-12-04 11:57:33 +01:00
WindowVisualizer.cs
DummyIcon test ( #2515 )
2020-11-14 00:27:13 +11:00