..
AI
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
Atmos
Atmos Debug Overlay expansion ( #2626 )
2020-11-28 14:45:52 +01:00
Click
InteractionSystem: Fix exception when clicking around off-grid (GridCoordinates/default grid leftovers?) ( #2624 )
2020-11-24 13:23:49 +01:00
DoAfter
Damage rework ( #2525 )
2020-12-07 14:52:55 +01:00
JobQueues
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
StationEvents
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
AntimatterEngineSystem.cs
Adds the antimatter engine ( #1905 )
2020-08-29 13:05:44 +02:00
AtmosExposedSystem.cs
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
AtmosphereSystem.cs
Add InvalidateTileAir Transform extension method ( #2687 )
2020-12-04 12:21:57 +01:00
BaseChargerSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
BatteryDischargerSystem.cs
Refactor pauses ( #2215 )
2020-10-26 12:07:11 +01:00
BatteryStorageSystem.cs
Refactor pauses ( #2215 )
2020-10-26 12:07:11 +01:00
BatterySystem.cs
Make systems default to no paused comps ( #2475 )
2020-11-14 00:43:29 +11:00
BlockGameSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
BuckleSystem.cs
Updated ContainerHelpers to use new extensions ( #2530 )
2020-11-13 18:25:04 +11:00
CargoConsoleSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ChemistrySystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ClimbSystem.cs
Climbing changes ( #2236 )
2020-10-11 17:12:46 +02:00
CloningSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
CombatModeSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ConstructionSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ConveyorSystem.cs
makes conveyors to use machine linking & refactors machine linking a bit ( #2464 )
2020-11-19 00:53:46 +11:00
DeviceNetworkSystem.cs
Minor device network changes ( #2499 )
2020-11-05 18:04:21 +01:00
DisposableSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
DoorSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
EmergencyLightSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ExpendableLightSystem.cs
Typo, redundant string interpolation, namespaces and imports cleanup ( #2068 )
2020-09-13 14:23:52 +02:00
GasAnalyzerSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
GasTankSystem.cs
Gas tanks and masks ( #2409 )
2020-10-27 20:53:44 +01:00
GodmodeSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
GravitySystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
HandHeldLightSystem.cs
Adds sized (S, M, L) power cells and a generic component for battery powered items ( #2352 )
2020-10-29 19:17:03 +01:00
HandsSystem.cs
Removed EntityManager member variable from Components and EntitySystems ( #2502 )
2020-11-18 15:45:53 +01:00
HungerSystem.cs
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
InstrumentSystem.cs
CVars for MIDI instrument limits ( #2632 )
2020-11-27 17:12:45 +01:00
LatheSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ListeningSystem.cs
Headsets ( #2023 )
2020-10-07 05:02:12 -07:00
MedicalScannerSystem.cs
Add 'Scan DNA' function to medical scanner ( #1783 )
2020-08-19 16:23:20 +02:00
MeleeWeaponSystem.cs
Click attack arcs no longer follow the player. Fixes #2079 .
2020-10-12 13:18:11 +02:00
MetabolismSystem.cs
Nerf gasping and reenable metabolism ( #2261 )
2020-10-14 22:32:06 +02:00
MicrowaveSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
MorgueSystem.cs
Mortician's Menagerie ( #2391 )
2020-10-28 23:51:43 +01:00
MoverSystem.cs
Removed Catwalk. Replaced with FootstepModifierComponent ( #2496 )
2020-11-23 01:02:39 +11:00
NodeContainerSystem.cs
Move rotate event subscription from NodeContainerComponent to NodeContainerSystem ( #2506 )
2020-11-06 12:52:01 +01:00
NodeGroupSystem.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
ParticleAcceleratorPartSystem.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
PlantSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
PointingSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
PowerApcSystem.cs
Make systems default to no paused comps ( #2475 )
2020-11-14 00:43:29 +11:00
PowerNetSystem.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
PowerSmesSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
PowerSolarControlConsoleSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
PowerSolarSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
ProjectileSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
PuddleSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
RadioSystem.cs
Headsets ( #2023 )
2020-10-07 05:02:12 -07:00
ReagentGrinderSystem.cs
Rerun of "Add Reagent Grinder/Juicer" ( #2570 )
2020-11-26 23:53:42 +11:00
RecyclerSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
ResearchSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
RoguePointingSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
RoundEndSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
SignalLinkerSystem.cs
Reorganize commands into the Commands folder ( #2679 )
2020-12-03 13:40:47 +11:00
SingularitySystem.cs
Singularity, Particle Accelerator & Radiation Collectors ( #2169 )
2020-10-28 19:19:47 +01:00
StandingStateSystem.cs
Fix mobs playing a falling sound when dying from crit ( #2425 )
2020-10-29 20:26:23 +11:00
StorageSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
StressTestMovementSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
StunSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
SuspicionRoleSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
ThirstSystem.cs
Bodysystem and damagesystem rework ( #1544 )
2020-08-16 16:42:42 -07:00
TimedOverlayRemovalSystem.cs
Server EntitySystem cleanup ( #1617 )
2020-08-13 14:17:12 +02:00
TriggerSystem.cs
Fix namespaces and optimize imports ( #1651 )
2020-08-13 14:40:27 +02:00
VaporSystem.cs
Adds new different reaction types. ( #2114 )
2020-09-21 17:51:07 +02:00
VerbSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
WeightlessSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
WelderSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00
WireHackingSystem.cs
Use 'new' expression in places where the type is evident for content ( #2590 )
2020-11-27 21:00:49 +11:00