Delta-v/Content.Shared/GameObjects
Alex Evgrashin 02ea6ce57c
Toilet (#3012)
* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-20 18:02:34 +11:00
..
Components Toilet (#3012) 2021-01-20 18:02:34 +11:00
EntitySystemMessages Adds disarm action (#2950) 2021-01-09 20:31:34 +01:00
EntitySystems Reaction sound re-added (#2990) 2021-01-14 18:06:23 +11:00
Verbs Add "Begin Deconstruction" verb, unfinished particle accelerator bits will tell you how to finish them (#2706) 2020-12-08 11:53:37 +01:00
ContentNetIDs.cs Implement magboots. (#2988) 2021-01-11 19:24:09 +01:00
DrawDepth.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00