Delta-v/Content.Client/Preferences/UI/LoadoutWindow.xaml.cs

61 lines
2.0 KiB
C#

using Content.Client.Lobby;
using Content.Client.UserInterface.Controls;
using Content.Shared.Preferences.Loadouts;
using Content.Shared.Preferences.Loadouts.Effects;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Client.Preferences.UI;
[GenerateTypedNameReferences]
public sealed partial class LoadoutWindow : FancyWindow
{
public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutPressed;
public event Action<ProtoId<LoadoutGroupPrototype>, ProtoId<LoadoutPrototype>>? OnLoadoutUnpressed;
private List<LoadoutGroupContainer> _groups = new();
public LoadoutWindow(RoleLoadout loadout, RoleLoadoutPrototype proto, ICommonSession session, IDependencyCollection collection)
{
RobustXamlLoader.Load(this);
var protoManager = collection.Resolve<IPrototypeManager>();
foreach (var group in proto.Groups)
{
if (!protoManager.TryIndex(group, out var groupProto))
continue;
var container = new LoadoutGroupContainer(loadout, protoManager.Index(group), session, collection);
LoadoutGroupsContainer.AddTab(container, Loc.GetString(groupProto.Name));
_groups.Add(container);
container.OnLoadoutPressed += args =>
{
OnLoadoutPressed?.Invoke(group, args);
};
container.OnLoadoutUnpressed += args =>
{
OnLoadoutUnpressed?.Invoke(group, args);
};
}
}
public override void Close()
{
base.Close();
var controller = UserInterfaceManager.GetUIController<LobbyUIController>();
controller.SetDummyJob(null);
}
public void RefreshLoadouts(RoleLoadout loadout, ICommonSession session, IDependencyCollection collection)
{
foreach (var group in _groups)
{
group.RefreshLoadouts(loadout, session, collection);
}
}
}