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Components
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fix antag bugs (#27319)
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2024-05-15 19:56:34 +02:00 |
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VariationPass
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Make the station start with random broken wiring (#26695)
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2024-04-07 14:32:40 +02:00 |
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DeathMatchRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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GameRulePrototype.cs
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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GameRuleSystem.Utility.cs
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fix antag bugs (#27319)
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2024-05-15 19:56:34 +02:00 |
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GameRuleSystem.cs
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Change return to continue in gamerulesystem (#27656)
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2024-05-15 19:57:51 +02:00 |
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GenericAntagRuleSystem.cs
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move ninja objectives code into generic antag system (#20186)
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2023-09-27 21:59:12 +02:00 |
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InactivityTimeRestartRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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KillCalloutRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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LoadMapRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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MaxTimeRestartRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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NukeopsRuleSystem.cs
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fix antag bugs (#27319)
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2024-05-15 19:56:34 +02:00 |
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RespawnRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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RevolutionaryRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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RoundstartStationVariationRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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SandboxRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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SecretRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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SubGamemodesSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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ThiefRuleSystem.cs
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fix antag bugs (#27319)
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2024-05-15 19:56:34 +02:00 |
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TraitorRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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ZombieRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |