| .. |
|
Administration
|
Use 'new' expression in places where the type is evident for content (#2590)
|
2020-11-27 21:00:49 +11:00 |
|
Arcade
|
Fix "stuck" drag/drop controls using ControlFocusExited (#2828)
|
2021-01-13 23:20:23 +01:00 |
|
Atmos
|
Atmos Debug Overlay expansion (#2626)
|
2020-11-28 14:45:52 +01:00 |
|
Chat
|
Hide deadchat bubbles if the player's mob doesn't have a GhostComponent
|
2021-01-10 15:52:57 +01:00 |
|
Command
|
Use 'new' expression in places where the type is evident for content (#2590)
|
2020-11-27 21:00:49 +11:00 |
|
Commands
|
Atmos Debug Overlay expansion (#2626)
|
2020-11-28 14:45:52 +01:00 |
|
Construction
|
Content layered placement (#2543)
|
2021-01-11 22:43:24 +11:00 |
|
Eui
|
Use 'new' expression in places where the type is evident for content (#2590)
|
2020-11-27 21:00:49 +11:00 |
|
GameObjects
|
Stops the exception spam in console about PlayWeaponArc when the client is outside the PVS of a weapon swing. This does not fix the bug, just catches it.
|
2021-01-31 15:54:05 -08:00 |
|
GameTicking
|
Use IGameTiming for lobby timing instead of DateTime.
|
2021-01-11 09:04:09 +01:00 |
|
GlobalVerbs
|
Debug verbs aren't blocked by containers anymore.
|
2020-08-15 20:42:39 +02:00 |
|
Graphics/Overlays
|
Get rid of the OverlayEffectsComponent stuff (#3010)
|
2021-01-24 19:17:45 +11:00 |
|
Input
|
Hotbar Improvements + Item Action Integration Test (#2749)
|
2020-12-22 15:41:56 +01:00 |
|
Instruments
|
Port instrument menu UI to use XAML (#3066)
|
2021-02-01 16:49:32 +01:00 |
|
Interfaces
|
Use IGameTiming for lobby timing instead of DateTime.
|
2021-01-11 09:04:09 +01:00 |
|
Jobs
|
Fix namespaces and optimize imports (#1651)
|
2020-08-13 14:40:27 +02:00 |
|
Parallax
|
Fix parallax constantly regenerating on Windows.
|
2021-01-31 00:08:43 +01:00 |
|
Research
|
Removes some unused fields (#2603)
|
2020-11-27 21:10:08 +11:00 |
|
Sandbox
|
Improved top menu (#2949)
|
2021-01-09 15:40:07 +11:00 |
|
State
|
Drag changes (#2487)
|
2021-01-11 22:14:01 +11:00 |
|
StationEvents
|
Get rid of the OverlayEffectsComponent stuff (#3010)
|
2021-01-24 19:17:45 +11:00 |
|
UserInterface
|
Make AlertControl use AnimatedTextureRect for animated alert icons.
|
2021-01-24 23:02:29 +01:00 |
|
Utility
|
Actions System + UI (#2710)
|
2020-12-13 23:28:20 +01:00 |
|
VendingMachines
|
Readds Iconcomponent (#2142)
|
2020-09-28 20:53:47 +02:00 |
|
AssemblyInfo.cs
|
Visualize melee weapon cooldowns in HUD.
|
2019-11-12 01:43:11 +01:00 |
|
ClickMapManager.cs
|
Use 'new' expression in places where the type is evident for content (#2590)
|
2020-11-27 21:00:49 +11:00 |
|
ClientContentIoC.cs
|
Actions System + UI (#2710)
|
2020-12-13 23:28:20 +01:00 |
|
ClientModuleTestingCallbacks.cs
|
Improve integration testing
|
2019-06-29 01:58:16 +02:00 |
|
ClientNotifyManager.cs
|
UI Scaling Fixes for do_after and PopupMessage (#2737)
|
2020-12-13 15:24:16 +11:00 |
|
ClientPreferencesManager.cs
|
Re-organize in-memory character profile storage.
|
2020-10-06 15:13:16 +02:00 |
|
Content.Client.csproj
|
targets file
|
2020-12-20 21:47:46 +01:00 |
|
EntryPoint.cs
|
Get rid of the OverlayEffectsComponent stuff (#3010)
|
2021-01-24 19:17:45 +11:00 |
|
EscapeMenuOwner.cs
|
Removed LocalizationManager dependencies (#2059)
|
2020-09-16 23:55:50 +02:00 |
|
IgnoredComponents.cs
|
GasGeneratorComponent (#3029)
|
2021-01-24 19:42:33 +11:00 |
|
Program.cs
|
Content.{Client,Server} are now Exes that can be ran.
|
2020-01-22 20:17:32 +01:00 |
|
ScreenshotHook.cs
|
Use 'new' expression in places where the type is evident for content (#2590)
|
2020-11-27 21:00:49 +11:00 |
|
StaticIoC.cs
|
Item status!
|
2020-01-09 00:28:04 +01:00 |
|
UILinks.cs
|
Slight changes to lobby screen. (#2622)
|
2020-12-02 19:45:07 +11:00 |
|
app.config
|
Updates submodule (#56)
|
2018-04-12 23:56:43 +02:00 |