Delta-v/Content.Server/GameObjects/Components/Items
Alex Evgrashin 02ea6ce57c
Toilet (#3012)
* Ported sprites from eris

* Added yml

* lid open/close logic

* interactivity

* Working on new secret stash component

* Object will drop on destruction

* Can get item and examine message

* Reagent container and some cleaning

* Moved potted plant to stash

* New base prefab

* Now you can deconstruct toilet

* Small fixes

* Fixed unknown components errors

* Fixed grammar errors

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>

* Now use prob

* More grammar

* Update Content.Server/Construction/Conditions/ToiletLidClosed.cs

Aaaaaaaa

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* No delays

* Amazing sound design

* Moved sound to mono

* Toilet viz

Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-01-20 18:02:34 +11:00
..
Clothing Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
RCD Async Interface IAfterInteract() (#2735) 2020-12-17 18:45:04 +11:00
Storage Toilet (#3012) 2021-01-20 18:02:34 +11:00
DebugEquipComponent.cs Actions System + UI (#2710) 2020-12-13 23:28:20 +01:00
DiceComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
FireExtinguisherComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
FirelockElectronicsComponent.cs Ignore FirelockElectronics component on the client 2020-11-27 12:18:01 +01:00
FloorTileItemComponent.cs Async Interface IAfterInteract() (#2735) 2020-12-17 18:45:04 +11:00
ToysComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00