..
AI
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
AME
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
APC
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Access
Truncate long name / job titles for IDs ( #5009 )
2021-10-24 01:28:25 -07:00
ActionBlocker
Slipping tweaks + remove EffectBlocker ( #4955 )
2021-10-25 17:43:49 +11:00
Actions
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Acts
Slight trigger refactor ( #4320 )
2021-07-25 12:09:08 +02:00
Administration
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Alert
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Arcade
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Atmos
Adds UIs for volume and pressure pumps ( #5155 )
2021-11-04 17:41:56 -07:00
Audio
Adds linting support to SoundCollectionPrototype, fix linter errors.
2021-10-01 12:40:44 +02:00
Body
Moves HumanoidAppearanceComponent to ECS ( #4855 )
2021-10-17 00:28:02 +02:00
Botany
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Buckle
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
CCVar
Enable HWID bans again by default.
2021-11-04 00:28:09 +01:00
Cabinet
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Camera
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Cargo
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
CharacterAppearance
Restores missing pronouns. Oops! ( #5051 )
2021-10-27 20:50:12 +02:00
CharacterInfo
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Chat
Chat improvements. ( #4283 )
2021-07-20 10:29:09 +02:00
Chemistry
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Climbing
Deprecate a bunch of IActionBlocker ( #4852 )
2021-10-21 13:03:14 +11:00
Cloning
Fix #4070 , Visualizer Edition ( #4730 )
2021-10-02 16:43:47 -07:00
Clothing
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
CombatMode
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Communications
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Computer
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Configurable
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Construction
ConstructionGL2 Part 2: Better guided steps and recipes. ( #5103 )
2021-11-02 11:24:32 +01:00
Containers /ItemSlot
Remove some functions from HandsComponent ( #4937 )
2021-10-25 18:06:12 +11:00
Conveyor
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Cooldown
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Coordinates
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Crayon
Crayon fix ( #4848 )
2021-10-12 23:56:35 -07:00
Cuffs
Deprecate a bunch of IActionBlocker ( #4852 )
2021-10-21 13:03:14 +11:00
Damage
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Dataset
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Directions
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Disposal
Make DisposalUnitComponent.TryInsert ECS ( #4959 )
2021-10-20 21:12:23 +02:00
DoAfter
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Doors
Draw depth adjustments ( #5130 )
2021-11-03 14:43:10 +01:00
DragDrop
Improve hands & pulling ( #4389 )
2021-07-31 03:14:00 +02:00
DrawDepth
Draw depth fixes. ( #5159 )
2021-11-04 12:44:15 -07:00
Electrocution
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Emoting
Fix/ECS SharedEmotingComponent.
2021-09-15 16:36:56 +02:00
EntityList
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
Entry
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Eui
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Examine
Fix examine InDetailsRange for inventory items. ( #4865 )
2021-10-13 14:04:16 -07:00
Explosion
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Extinguisher
Fire extinguisher safety ( #4912 )
2021-10-25 18:04:24 +11:00
FixedPoint
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Flash
Refactors flashes to ECS, sunglasses protect you from being flashed. ( #4579 )
2021-09-10 00:20:41 +10:00
Fluids
Puddle refactor 2: Spillastic boogaloo ( #4784 )
2021-10-27 19:24:18 +11:00
Foam
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Friction
Update CloseTo to CloseToPercent ( #4708 )
2021-09-29 20:07:01 +10:00
GameTicking
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
GameWindow
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Ghost
Add indicator showing amount of ghost roles available ( #5150 )
2021-11-03 16:48:12 -07:00
Gravity
Gravity generator rewrite ( #4828 )
2021-11-02 11:12:55 +11:00
HUD
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
HandLabeler
Adds hand labelers ( #4903 )
2021-10-16 13:34:05 -07:00
Hands
Fix stuck in-hand sprites ( #5068 )
2021-10-28 14:34:59 +02:00
Input
Add Alt-click functionality ( #4497 )
2021-08-21 10:20:18 -07:00
Instruments
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Interaction
Fix barstool rotation ( #5134 )
2021-11-02 19:38:47 +01:00
Inventory
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
IoC
Move some files out of Content.Shared root because I forgot ( #4182 )
2021-06-13 22:52:40 +10:00
Item
Refactor Context Menus and make them use XAML & stylesheets ( #4768 )
2021-10-27 22:21:19 -07:00
Jittering
Electrocution. ( #4958 )
2021-10-25 16:21:56 +02:00
Kitchen
Fix #4070 , Visualizer Edition ( #4730 )
2021-10-02 16:43:47 -07:00
Lathe
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Light
Powered light ECS ( #5028 )
2021-10-27 12:24:22 +11:00
Localizations
ConstructionGL2 Part 2: Better guided steps and recipes. ( #5103 )
2021-11-02 11:24:32 +01:00
MachineLinking
machine linking refactor to ecs ( #4323 )
2021-08-27 17:46:02 +02:00
Maps
Fix construction to some extent on rotated grids ( #5024 )
2021-10-25 16:14:21 +02:00
Markers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Materials
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
MedicalScanner
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Mining
Re-organize all projects ( #4166 )
2021-06-09 22:19:39 +02:00
MobState
Generalize ReagentUnit into FixedPoint2 and use it for damage calculations ( #5151 )
2021-11-03 16:48:03 -07:00
Module
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Morgue
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Movement
Make humans move based on their last grid's angle ( #5122 )
2021-11-03 00:35:02 +11:00
NodeContainer
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
Nutrition
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Objectives
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
PAI
Stop pAIs from being able to wipe each other/do other odd things, pAIs name themselves after their owners ( #5160 )
2021-11-04 15:29:16 -07:00
PDA
Uplink UI icons and withdraw button ( #4929 )
2021-10-29 11:40:47 +02:00
Paper
Paper Visualizer ( #4811 )
2021-10-09 15:48:53 +02:00
Physics
Improve hands & pulling ( #4389 )
2021-07-31 03:14:00 +02:00
Pinpointer
Pinpointers: Remove pinpointers from active list on shutdown of compo… ( #5153 )
2021-11-04 00:42:22 +01:00
Placeable
PlaceableSurfaceSystem uses resolves.
2021-10-06 11:40:05 +02:00
PneumaticCannon
Pneumatic cannons ( #4560 )
2021-11-03 14:33:36 -07:00
Pointing /Components
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Popups
Remove obsolete "GetFilterFromEntity" method from PopupSystem.
2021-10-03 16:19:07 +02:00
Power
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
PowerCell
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Preferences
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Projectiles
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Prototypes
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Pulling
Pulling rotation adjustment, newton's third law, entitycoordinates for moveto ( #5141 )
2021-11-06 19:16:49 -07:00
Radiation
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Random /Helpers
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Recycling
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Research
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Roles
Various improvements to job greetings. ( #4777 )
2021-10-06 22:51:11 +11:00
Rotatable
ECS verbs and update context menu ( #4594 )
2021-10-04 20:29:03 -07:00
Rotation
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Rounding
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
SMES
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Sandbox
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Security
Add security barriers ( #4458 )
2021-08-23 02:32:24 +10:00
Shuttles
Enable shuttle rotation ( #4798 )
2021-10-09 01:55:10 +02:00
Singularity
Fix emitter lock toggle ( #5066 )
2021-10-28 13:29:19 +02:00
Slippery
Slipping tweaks + remove EffectBlocker ( #4955 )
2021-10-25 17:43:49 +11:00
Smoking
Refactors smoking to ECS, smoking actually makes you inhale reagents. ( #4678 )
2021-09-26 15:19:00 +02:00
Solar
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Sound
SoundSpecifier read as ValueDataNode can ONLY deserialize ResourcePath
2021-10-07 13:22:01 +02:00
Spawning
Update content for physics query namespace change ( #4701 )
2021-10-10 14:18:19 +11:00
Speech
Deprecate a bunch of IActionBlocker ( #4852 )
2021-10-21 13:03:14 +11:00
Stacks
Adds support for unlimited stacks ( #5084 )
2021-10-31 14:27:11 +01:00
Standing
Slipping tweaks + remove EffectBlocker ( #4955 )
2021-10-25 17:43:49 +11:00
StationEvents
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
StatusEffect
Add-d-ds s-s-stut-ttering t-to the g-gam-me ( #4901 )
2021-10-17 01:23:31 +02:00
Storage
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Strip /Components
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Stunnable
Remove some unused fields again-ing
2021-10-27 19:43:57 +11:00
SubFloor
Turn off collision for all subfloor objects ( #4813 )
2021-10-10 13:17:07 +11:00
Suspicion
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Tabletop
Status effect refactor ( #4868 )
2021-10-15 23:45:04 +02:00
Tag
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Targeting
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Temperature
Refactor Flammable to be ECS. ( #4671 )
2021-09-22 11:05:33 +02:00
Throwing
Fix ThrownItemComponent's Thrower not being synced with the client.
2021-10-12 21:58:11 +02:00
Timing
Remove some functions from HandsComponent ( #4937 )
2021-10-25 18:06:12 +11:00
Toilet
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Tools
Makes tools and welders ECS, add ToolQualityPrototype. ( #4741 )
2021-10-07 13:01:27 +02:00
Traitor /Uplink
Uplink UI icons and withdraw button ( #4929 )
2021-10-29 11:40:47 +02:00
Transform
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Trigger
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Vapor
Solution refactor ( #4407 )
2021-09-06 23:49:44 +10:00
VendingMachines
Removes vending inventory desc and adds missing vending machine descriptions ( #4493 )
2021-08-20 05:23:02 +00:00
Verbs
Verb invocation command ( #5148 )
2021-11-05 17:48:30 +11:00
Voting
Vote type delay, code comments.
2021-07-21 19:03:10 +02:00
Wall
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Weapons
Disable warnings that would be refactored anyway ( #5047 )
2021-10-27 18:10:40 +02:00
Whitelist
Fix EntityWhitelist not taking into account ignored components
2021-07-24 15:46:44 -07:00
Window
Adds generic damage visualizer to the game ( #4893 )
2021-10-29 10:04:24 +02:00
Wires
Changes most uses of Color.Green to Color.LimeGreen for better visuals ( #4666 )
2021-09-20 21:50:02 -07:00
Content.Shared.csproj
Remove OutputPath overrides for shared.
2021-08-30 01:38:29 +02:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
app.config
Updates submodule ( #56 )
2018-04-12 23:56:43 +02:00