Delta-v/Content.Server/DeltaV/Objectives/Systems/TeachLessonConditionSystem.cs

49 lines
1.5 KiB
C#

using Content.Server.Objectives.Components;
using Content.Shared.GameTicking;
using Content.Shared.Mind;
using Content.Shared.Objectives.Components;
namespace Content.Server.Objectives.Systems;
/// <summary>
/// Handles teach a lesson condition logic, does not assign target.
/// </summary>
public sealed class TeachLessonConditionSystem : EntitySystem
{
[Dependency] private readonly SharedMindSystem _mind = default!;
[Dependency] private readonly TargetObjectiveSystem _target = default!;
private readonly List<EntityUid> _wasKilled = [];
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<TeachLessonConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundEnd);
}
private void OnGetProgress(Entity<TeachLessonConditionComponent> ent, ref ObjectiveGetProgressEvent args)
{
if (!_target.GetTarget(ent, out var target))
return;
args.Progress = GetProgress(target.Value);
}
private float GetProgress(EntityUid target)
{
if (TryComp<MindComponent>(target, out var mind) && mind.OwnedEntity != null && !_mind.IsCharacterDeadIc(mind))
return _wasKilled.Contains(target) ? 1f : 0f;
_wasKilled.Add(target);
return 1f;
}
// Clear the wasKilled list on round end
private void OnRoundEnd(RoundRestartCleanupEvent ev)
{
_wasKilled.Clear();
}
}