Delta-v/Content.Server/StationEvents/Components
SlamBamActionman 6d75b2403d
Immovable Rod visual variations (#25932)
* Adds variations to immovable rod

* slash oopsie

* Changed prototypes from being hardcoded to being defined in the rules component

* Changed from 10% chance to 5%

* Changes based on feedback

* Fix nullable error

* Moved randomized logic to .yaml. Probabilities of alternate rods add up to 5%.

(cherry picked from commit 8f652eaa7560a47a750173d716426dcd1ad7c01b)
2024-03-27 18:34:32 +01:00
..
AnomalySpawnRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
BasicStationEventSchedulerComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
BluespaceArtifactRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
BluespaceLockerRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
BreakerFlipRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
BureaucraticErrorRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CargoGiftsRuleComponent.cs Replace string data fields with LocId where relevant (#20883) 2023-10-14 22:02:30 +02:00
ClericalErrorRuleComponent.cs clerical error station event (#23091) 2024-01-22 18:47:30 +01:00
FalseAlarmRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GasLeakRuleComponent.cs buff gas leak event (#25864) 2024-03-07 01:28:42 +01:00
ImmovableRodRuleComponent.cs Immovable Rod visual variations (#25932) 2024-03-27 18:34:32 +01:00
IonStormRuleComponent.cs Ion storm event (#20277) 2023-10-31 18:51:30 +01:00
KudzuGrowthRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
LoneOpsSpawnRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MassHallucinationsComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MassHallucinationsRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MeteorSwarmRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
NinjaSpawnRuleComponent.cs ninja 2 electric boogaloo (#15534) 2023-09-10 16:20:27 +10:00
PowerGridCheckRuleComponent.cs Power monitoring console overhaul (#20927) 2024-01-22 18:28:33 +01:00
RampingStationEventSchedulerComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RandomEntityStorageSpawnRuleComponent.cs Fix closet skeletons spawning in nullspace (#22942) 2024-01-22 18:36:51 +01:00
RandomSentienceRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RandomSpawnRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SentienceTargetComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SolarFlareRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StationEventComponent.cs Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
VentClogRuleComponent.cs A return to foam (foam rework) (#20831) 2023-10-31 18:54:02 +01:00
VentCritterSpawnLocationComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
VentCrittersRuleComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00