Delta-v/Content.Shared/Roles
Leon Friedrich b6bd82caa6
Use ECS prototype-reload events (#22613)
* Use ECS prototype-reload events

* better constructors

* Maybe this fixes tests?
2023-12-23 01:13:45 +11:00
..
Jobs Use ECS prototype-reload events (#22613) 2023-12-23 01:13:45 +11:00
AntagPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
AntagonistRoleComponent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
DepartmentPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
JobPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
JobRequirements.cs Removes the "You require 0 minutes of playtime" message from the game (#21767) 2023-11-18 23:52:55 -05:00
JobSpecial.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MindGetAllRolesEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
MindIsAntagonistEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
MindRoleAddedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleAddedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RoleRemovedEvent.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
SharedRoleSystem.cs Unrevert audio (#21330) 2023-11-27 22:12:34 +11:00
StartingGearPrototype.cs Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00