Delta-v/Content.Server/Fluids/EntitySystems
Golinth 3b682d4d68
Added Firebots - Real (#32482)
* Add Firebots

Had to add OnActivateInWorld to the spray system to get the bot to work. Checks for the flammable component and if the onFire boolean is true.

* Make SpraySystem actually use useDelay

got rid of that TODO

* Added firebot speech

Fire detected!
2024-09-30 20:13:16 -07:00
..
AbsorbentSystem.cs Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
DrainSystem.cs Optimise drains (#32230) 2024-09-28 15:16:54 +10:00
PuddleDebugDebugOverlaySystem.cs Code cleanup: puddles and spreaders (#26102) 2024-03-15 14:41:08 +11:00
PuddleSystem.Evaporation.cs Add prediction for puddle and spillable examines (#25794) 2024-03-03 16:36:36 +11:00
PuddleSystem.Spillable.cs Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
PuddleSystem.Transfers.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
PuddleSystem.cs Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
SmokeSystem.cs Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
SpraySystem.cs Added Firebots - Real (#32482) 2024-09-30 20:13:16 -07:00