Delta-v/Content.Shared/Procedural
Ed b94731c4f8 improve BiomeDunGen (#33113)
* improve BiomeDunGen

* forgot lol

* Update DungeonJob.PostGenBiome.cs

* Update DungeonJob.PostGenBiome.cs
2024-11-15 17:42:34 +00:00
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Components VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
Distance VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonGenerators Mining Asteroid Treasure Vaults (#31638) 2024-09-14 14:22:59 +01:00
DungeonLayers Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
Loot Add missing constructor in RandomSpawnLootEntry struct (#21721) 2023-11-19 22:22:01 +01:00
PostGeneration improve BiomeDunGen (#33113) 2024-11-15 17:42:34 +00:00
Dungeon.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonConfig.cs Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
DungeonData.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoom.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonRoomPackPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoomPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
IDunGenLayer.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
SalvageDifficultyPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00