* fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) * refactor: now lobby music is part of ContentAudioSystem. Lobby playlist is used instead of single track. Client now selects next lobby soundtrack after previous finished. * refactor: incapsulated info on current lobby track in simple record * refactor: fixed inconsistent naming between song and soundtrack for lobbymusic * refactor: xml-doc for LobbyPlaylistChangedEvent * fix: inverted invalid _audio.PlayGlobal check to return only if lobby soundtrack play call failed --------- Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> (cherry picked from commit 4c87dcd3cb92855df1fa01dea52d2ddd09f2adce) |
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| .. | ||
| AmbientOverlayCommand.cs | ||
| AmbientSoundOverlay.cs | ||
| AmbientSoundSystem.cs | ||
| AmbientSoundTreeComponent.cs | ||
| AmbientSoundTreeSystem.cs | ||
| AudioUIController.cs | ||
| ClientGlobalSoundSystem.cs | ||
| ContentAudioSystem.AmbientMusic.cs | ||
| ContentAudioSystem.LobbyMusic.cs | ||
| ContentAudioSystem.cs | ||