Delta-v/Content.Server/Administration/Systems
Rainfey b9d2f5a409
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>

(cherry picked from commit 4e6c59cfe51211064d79a727cc2d37c2a2f55a2c)
2024-03-07 01:06:59 +01:00
..
AdminGunSystem.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
AdminSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
AdminTestArenaSystem.cs Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
AdminVerbSystem.Antags.cs Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
AdminVerbSystem.Smites.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
AdminVerbSystem.Tools.cs Predict doors and airlocks (#25419) 2024-03-05 09:48:41 +01:00
AdminVerbSystem.cs Teleport fixes (#24064) 2024-01-26 22:37:57 +01:00
BufferingSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
BwoinkSystem.cs Fix bwoink sounds (#25441) 2024-03-05 09:45:58 +01:00
RejuvenateSystem.cs Toolshed (#17895) 2023-08-02 16:09:08 -05:00
SuperBonkSystem.cs Super Bonk Smite (#22413) 2023-12-22 22:56:12 +01:00