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ClusterGrenadeSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
ExplosionGridTileFlood.cs
Revert "Remove most usages of obsolete TransformComponent methods (#1… ( #19714 )
2023-09-01 12:30:29 +10:00
ExplosionSpaceTileFlood.cs
Remove Explicit GridId References ( #8315 )
2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs
Make GetExplosionResistance event a struct ( #20274 )
2023-09-27 21:59:12 +02:00
ExplosionSystem.CVars.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
ExplosionSystem.GridMap.cs
Move grenade components to shared ( #22691 )
2024-02-08 12:22:56 +01:00
ExplosionSystem.Processing.cs
Move grenade components to shared ( #22691 )
2024-02-08 12:22:56 +01:00
ExplosionSystem.TileFill.cs
Move grenade components to shared ( #22691 )
2024-02-08 12:22:56 +01:00
ExplosionSystem.Visuals.cs
Move grenade components to shared ( #22691 )
2024-02-08 12:22:56 +01:00
ExplosionSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
ExplosionTileFlood.cs
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
SmokeOnTriggerSystem.cs
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
TriggerSystem.Mobstate.cs
Move grenade components to shared ( #22691 )
2024-02-08 12:22:56 +01:00
TriggerSystem.OnUse.cs
Add popup message for activating trigger with hand ( #24858 )
2024-02-08 12:27:10 +01:00
TriggerSystem.Proximity.cs
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
TriggerSystem.Signal.cs
Device Linking and better linking ui ( #13645 )
2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs
Remove obsolete `Fixture.Body` references ( #16259 )
2023-05-09 17:21:26 +10:00
TriggerSystem.Voice.cs
Voice trigger fixes, death acidifier typos ( #24941 )
2024-03-05 09:44:49 +01:00
TriggerSystem.cs
Fix: Grenades don't make trigger sound ( #25321 )
2024-02-18 23:36:01 +01:00
TwoStageTriggerSystem.cs
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00