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Components
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Add NukeOps Test (#27207)
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2024-05-03 00:01:36 +02:00 |
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VariationPass
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Make the station start with random broken wiring (#26695)
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2024-04-07 14:32:40 +02:00 |
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DeathMatchRuleSystem.cs
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Add new entity spawn test & fix misc bugs (#19953)
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2023-10-20 15:29:43 +02:00 |
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GameRulePrototype.cs
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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GameRuleSystem.Utility.cs
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Remove atmos method events (#26402)
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2024-04-07 14:04:38 +02:00 |
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GameRuleSystem.cs
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Refactor antag rule code (#23445)
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2024-03-07 01:06:59 +01:00 |
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GenericAntagRuleSystem.cs
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move ninja objectives code into generic antag system (#20186)
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2023-09-27 21:59:12 +02:00 |
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InactivityTimeRestartRuleSystem.cs
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Un-revert IPlayerManager refactor (#21244)
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2023-10-31 19:00:44 +01:00 |
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KillCalloutRuleSystem.cs
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Move ActorComponent to shared (#21293)
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2023-10-31 19:12:44 +01:00 |
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MaxTimeRestartRuleSystem.cs
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Add NukeOps Test (#27207)
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2024-05-03 00:01:36 +02:00 |
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NukeopsRuleSystem.cs
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Auto DeAdmin sooner (#26551)
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2024-04-07 14:22:49 +02:00 |
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PiratesRuleSystem.cs
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Un-revert #26994
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2024-04-21 23:37:18 +02:00 |
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RespawnRuleSystem.cs
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Obsolete refactor - ConnectedClient to Channel (#24409)
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2024-01-27 23:44:02 +01:00 |
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RevolutionaryRuleSystem.cs
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Flash buff (#25730)
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2024-04-21 22:34:16 +02:00 |
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RoundstartStationVariationRuleSystem.cs
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Roundstart variation game rules (#24397)
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2024-02-08 12:03:43 +01:00 |
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SandboxRuleSystem.cs
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Gamerule Entities, Take 2 (#15765)
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2023-04-25 20:23:14 -04:00 |
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SecretRuleSystem.cs
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Prevent SecretRule from picking invalid presets (#27456)
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2024-05-07 02:05:12 +02:00 |
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SubGamemodesSystem.cs
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make thief a subgamemode (#25740)
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2024-03-07 01:18:13 +01:00 |
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ThiefRuleSystem.cs
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make thief a subgamemode (#25740)
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2024-03-07 01:18:13 +01:00 |
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TraitorRuleSystem.cs
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Move faction exception and everything it needs to shared (#25154)
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2024-03-23 23:55:48 +01:00 |
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ZombieRuleSystem.cs
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Make Zombie, Initial Infected fix (#26665)
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2024-04-07 14:34:09 +02:00 |