Delta-v/Content.Shared/DeviceLinking/Components/RandomGateComponent.cs

36 lines
1.0 KiB
C#

using Robust.Shared.Prototypes;
using Robust.Shared.GameStates;
namespace Content.Shared.DeviceLinking.Components;
/// <summary>
/// A component for a random gate, which outputs a signal with a given probability.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class RandomGateComponent : Component
{
/// <summary>
/// The input port for receiving signals.
/// </summary>
[DataField]
public ProtoId<SinkPortPrototype> InputPort = "RandomGateInput";
/// <summary>
/// The output port for sending signals.
/// </summary>
[DataField]
public ProtoId<SourcePortPrototype> OutputPort = "Output";
/// <summary>
/// The last output state of the gate.
/// </summary>
[DataField, AutoNetworkedField]
public bool LastOutput;
/// <summary>
/// The probability (0.0 to 1.0) that the gate will output a signal.
/// </summary>
[DataField, AutoNetworkedField]
public float SuccessProbability = 0.5f;
}