Delta-v/Content.Client/Overlays
Kyle Tyo 68f8b81677 MapManager warning cleanup client edition (#36766)
* Update ExplosionOverlaySystem.cs

* noting here that this may be reverted.

Not sure why transform sys is attached like this.

* Noting that this may be reverted.

* rapid fire spit spit spit spit spit

* last one on the client.

* Update SpawnExplosionWindow.xaml.cs

* Update ParallaxOverlay.cs

* wweeeeebbbbbbbbbbbbbbbbbbbbbbbbb edit

* requested changes.

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileOverlay.cs

* Update Content.Client/Administration/UI/SpawnExplosion/SpawnExplosionWindow.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 17:40:26 +01:00
..
BlackAndWhiteOverlay.cs Add noir glasses (#36923) 2025-05-18 16:11:59 +01:00
BlackAndWhiteOverlaySystem.cs Add noir glasses (#36923) 2025-05-18 16:11:59 +01:00
EntityHealthBarOverlay.cs Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
EquipmentHudSystem.cs make RefreshOverlay default to the player session (#32354) 2025-02-14 16:09:48 +00:00
ShowCriminalRecordIconsSystem.cs Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
ShowHealthBarsSystem.cs make RefreshOverlay default to the player session (#32354) 2025-02-14 16:09:48 +00:00
ShowHealthIconsSystem.cs make RefreshOverlay default to the player session (#32354) 2025-02-14 16:09:48 +00:00
ShowHungerIconsSystem.cs Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
ShowJobIconsSystem.cs Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
ShowMindShieldIconsSystem.cs Fake mindshield componentry and Implanter (#34079) 2025-01-28 05:03:05 +00:00
ShowSyndicateIconsSystem.cs Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
ShowThirstIconsSystem.cs Hunger and thirst huds fix (#32832) 2024-11-15 17:28:49 +00:00
StencilOverlay.RestrictedRange.cs Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
StencilOverlay.Weather.cs Roof data rework (#35388) 2025-03-01 14:12:40 +00:00
StencilOverlay.cs MapManager warning cleanup client edition (#36766) 2025-05-18 17:40:26 +01:00
StencilOverlaySystem.cs Replace obsolete GetTilesIntersecting methods (#32455) 2024-12-07 21:55:22 +00:00